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[[File:invisibleland-2.jpg]] | [[File:invisibleland-2.jpg]] | ||
== II Augmented Reality Interactive Experiment == | == II Augmented Reality Interactive Experiment-1== | ||
Imagine an interior space in which the audience can have a view of a mossy scene covering the whole space via augmented reality, which requires not only the satisfaction of getting an immersive experience but also the possibility to participate in the interaction. In this stage I chose two different shapes of lichen to be imported into the digital world, and tried to write scripts to build and run a mobile app, through which the audience can connect and interact with the digital world and physical reality. It is mainly built by the plane detection technology of AR Foundation in Unity engine. | Imagine an interior space in which the audience can have a view of a mossy scene covering the whole space via augmented reality, which requires not only the satisfaction of getting an immersive experience but also the possibility to participate in the interaction. In this stage I chose two different shapes of lichen to be imported into the digital world, and tried to write scripts to build and run a mobile app, through which the audience can connect and interact with the digital world and physical reality. It is mainly built by the plane detection technology of AR Foundation in Unity engine. | ||
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File:ivl-8.jpg|''Live Testing'' | File:ivl-8.jpg|''Live Testing'' | ||
</gallery> | </gallery> | ||
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[[File:invisibleland-3.jpg]] | |||
== II Augmented Reality Interactive Experiment-2== | |||
Another idea for an interactive experiment is to directly abstract the human body into a weird shape covered with lichen. The human is like lichen! In augmented reality, the metamorphic person can dance around freely. Another idea for an interactive experiment is to directly abstract the human body into a weird shape covered with lichen. The human is like lichen! In augmented reality, the metamorphic person can dance around freely. In this experiment, tree branches scanned by photogrammetry were employed, and then reconstructed into human shapes, which were eventually implemented in Unity using body tracking technology. | |||
<gallery> | |||
File:ivl-9.jpg|''Sketch'' | |||
File:ivl-10.jpg|''Modeling'' | |||
File:ivl-11.jpg|''Scripts'' | |||
File:ivl-12.jpg|''Live Testing'' | |||
</gallery> | |||
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