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I quickly had to resign from the idea of having an endless plain of grass. Not only for technical or performance reasons but I didn’t want the player to get a feeling of being lost.  | I quickly had to resign from the idea of having an endless plain of grass. Not only for technical or performance reasons but I didn’t want the player to get a feeling of being lost.  | ||
A mesh combiner made the grass performative. The shader changes the blades of the grass to additionally fake sweeping wind and visually remind of clouds casting shadows onto the plains, even-though technically there aren’t any clouds nor a sun in the sky, it helps to diminish the alienation   | A mesh combiner made the grass performative. The shader changes the blades of the grass to additionally fake sweeping wind and visually remind of clouds casting shadows onto the plains, even-though technically there aren’t any clouds nor a sun in the sky, it helps to diminish the alienation of the otherwise very stiff ‘nature’.  | ||
[[File:CVR1_jca_01.jpg|none|1000px]]  | [[File:CVR1_jca_01.jpg|none|1000px]]  | ||
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