Artworks and research

The artwork I would like to share:

Vision WALL - An Interactive LEDLight-emitting diode Dance Created an interactive environment for participants to explore using their body as the controller for a fully immersive experience. Using the Xbox Kinect and synapse to receive data from the user, I sent that data to MAX/MSP/JITTER. When your hands and feet reaches a Y coordinate it communicates with two arduinos behind the walls using maxuino to turns on specific LEDLight-emitting diode lights.

Extras: Julien Bayle (artist), Julien Bayle is a multidisciplinary & independent artist based in France, working at the juncture of sound & visual. He merges visual art, music composition and physical approach of sound art by creating advanced programmed installations and audio/visual live performances. Sound and light installations His works (using MAX): Max MSP Cloud Structure, FRGMENTS, STRUCTURE.INSTALLATION

Sabina Studio / Art & Technology singing dust / jitter Max MSP / shaders

Alessandra Marfisa (artist) using MAX/MSP/Jitter

I also started watching some videos from Amazing Max Stuff as Mojjo mentioned in the previous class.

Kit Clayton, San Francisco-based electronic and digital musician and computer programmer. He is a developer at San Francisco software company Cycling '74, helping create the Max/MSP MIDIMusical Instruments Digital Interface see also →OSC/audio programming environment.

Assignment 09.12.2020

OUR Tutorials link

Frame Differencing (Motion) to MIDIMusical Instruments Digital Interface see also →OSC Sequencer Max MSP tutorial

-Motion Tracking Sound - Kinect, Max and Ableton Live to Create Music From Movement

Drawing sound

another drawing sound

We find some tutorials about how to use frame difference to create a melody with your movement. So, we tried it out and got the idea for make it a 2 player game:

We (Me and Mint) thought about making a game with two players: The game will start when Player 1 makes some movement and through webcam, he/she creates a melody. When it is recorded, Player 2 tries to make the same melody by making the similar movements (not necesarrily the same movements as well). The game evaluates the melodies to each other, if they are similar, Player 2 wins a point. First one to reach 10 points wins!

The Structure of the Game Start:

Round 1:


Movement --> Melody of player 1 --> Melody Stored

then, PLAYER 2:

Movement to make same as Melody 1 --> Melody of Player 2 --> Melody Stored


Melodies will be compared, if they are same/similar (pitch, amplitude or frequency???) --> Play 2 gets 1 point.


if the melody is not same, no one gets a point.

Round 2:

The game will be repeated as Round 1 by starting with PLAYER 2.

Points are stored until 5 points.

The game ends if one of the players reach 5 Points.

if Player 1: Winner, then Player 2: Loser

if Player 2: Winner, then player 1: Loser


(maybe we can add rematch button to make it restart)