Kurve1.jpg Kurve2.jpg Kurve3.jpg

Bunt1.jpg Bunt2.jpg Bunt3.jpg


Durch drücken der Tasten 1,2,3,4 sowie a,b,c enstehen verschiedenste Muster.

int[] farbeR;
int[] farbeG;
int[] farbeB;
void setup()
{
 
background(150);
  size(500,500);
  smooth();
  strokeWeight(0.9);
  frameRate(30);
}
float winkel4;
int a;
int b;
void draw()
{
  
 
  stroke(0);
  
}
float winkel=0;
float winkel2=0;

void keyPressed()
{
  if(key=='1')
  {
    
  pushMatrix();
  stroke(255,0,0);
  translate(250,250);
  rotate(winkel4);
  winkel4+=0.2;
  noFill();
  rect(100,100,50,50);
  popMatrix();
  }
  if(key=='2')
  {
  pushMatrix();
  stroke(255,0,0);
  translate(250,250);
  rotate(winkel);
  winkel+=0.2;
  noFill();
  triangle(200,200,150,150,250,250);
  popMatrix();
  }
  if(key=='3')
  {
   pushMatrix();
  stroke(255,0,0);
  translate(250,250);
  rotate(winkel);
  winkel+=0.2;
  noFill();
  ellipse(50,50,150,150);
  popMatrix();
  }
  if(key=='4')
  {
  stroke(0);
  pushMatrix();
  stroke(255,0,0);
  translate(250,250);
  rotate(winkel);
  winkel+=0.2;
  noFill();
  beginShape();
    curveVertex(0,100);
    curveVertex(50,50);
    curveVertex(150,50);
    curveVertex(200,150);
    curveVertex(350,250);

  endShape();
  popMatrix();

  pushMatrix();
  stroke(255,255,0);
  noFill();
  translate(250,250);
  rotate(winkel2);
  winkel2-=0.2;
  beginShape();
   curveVertex(100,0);
   curveVertex(50,50);
   curveVertex(50,150);
   curveVertex(200,150);
   curveVertex(250,350);
 endShape();
 popMatrix();

  }
}

void keyReleased()
{
  if(key=='d')
  {
  stroke(0);
  pushMatrix();
  stroke(255,0,0);
  translate(250,250);
  rotate(winkel);
  winkel+=0.1;
  fill(255,255,0);
  beginShape();
    curveVertex(0,100);
    curveVertex(50,50);
    curveVertex(150,50);
    curveVertex(200,150);
    curveVertex(350,250);
    curveVertex(0,100);

  endShape();
  popMatrix();

  pushMatrix();
  stroke(255,255,0);
  fill(255,0,0);
  translate(250,250);
  rotate(winkel2);
  winkel2+=0.1;
  beginShape();
   curveVertex(100,0);
   curveVertex(50,50);
   curveVertex(50,150);
   curveVertex(200,150);
   curveVertex(250,350);
 endShape();
 popMatrix();
  }
 
 if(key=='a')
 {
  pushMatrix();
  stroke(255,0,0);
  translate(250,250);
  rotate(winkel4);
  winkel4+=0.2;
  fill(252,110,0);
  rect(100,100,50,50);
  popMatrix();
 }
 
 if(key=='b')
 {
   pushMatrix();
  stroke(255,0,0);
  translate(250,250);
  rotate(winkel);
  winkel+=0.2;
  fill(255,111,103);
  ellipse(50,50,150,150);
  popMatrix();
 }
}



Bauhaus1.jpg Bauhaus2.jpg Bauhaus3.jpg

Viereck1.jpg Viereck2.jpg Viereck3.jpg

D1.jpg D2.jpg D3.jpg



Durch verschieben der Maus verändert sich die Größe der Rechtecke/Dreiecke/Kreise


void setup()
{
  size(400,400);
  smooth();
}

int R; int G; int B;
int zeileY = 0;
int zeileX = 0;
int r;

void draw()
{
  background(90,64,31);
   
  
  int spalten = 10;
  for (int zeileY=0; zeileY<spalten; zeileY++) {
    for (int zeileX=0; zeileX<spalten; zeileX++) {
      
      int posX = width/spalten * zeileX;
      int posY = height/spalten*zeileY;
      
   noFill();
   stroke(209,152,82,255);
   rect(posX,posY,mouseX,mouseY);

    
   strokeWeight(1);
    }
  }
}

void mousePressed()
{
   stop();
}


Klick1.jpg Klick2.jpg Klick3.jpg Klick4.jpg


Durch klicken auf Buchstabentasten a-f und Zahlentasten 1-10 kann man selbst ein Raster erstellen. Klickt man auf die linke Maus erscheint ein Text, den man in ein Raster unterteilen kann. Klickt man auf die recht Maustaste erscheint ein Bild, das man in Raster unterteilen kann.


PFont font;
PImage meinBild;
int tileCountX = 10;
int posX;
int c;
void setup()
{
  font= createFont("Arbonnie",12,true);
  textFont(font,17);
  text('1');
  background(0);
  size(500,500);
  smooth();
  
}
int a;
void draw()
{
  
  
  noStroke();
  
  fill(50);
  pushMatrix();
  translate(a,0);
  
  triangle(0,0,0,40,20,20);
  
  translate(0,50);
  triangle(0,0,0,40,20,20);
  
  translate(0,50);
  triangle(0,0,0,40,20,20);
  
  translate(0,50);
  triangle(0,0,0,40,20,20);
  
  translate(0,50);
  triangle(0,0,0,40,20,20);
  
  translate(0,50);
  triangle(0,0,0,40,20,20);
  
  translate(0,50);
  triangle(0,0,0,40,20,20);
  
  translate(0,50);
  triangle(0,0,0,40,20,20);
  
  translate(0,50);
  triangle(0,0,0,40,20,20);
  
  translate(0,50);
  triangle(0,0,0,40,20,20);
  
  fill(255);
  text("9",0,27);
  text("8",0,-23);
  text("7",0,-70);
  text("6",0,-123);
  text("5",0,-173);
  text("4",0,-223);
  text("3",0,-273);
  text("2",0,-323);
  text("1",0,-373);
  text("0",0,-423);
  //strokeWeight(10);
  //point(10,10);
  
  popMatrix();
  pushMatrix();
   triangle(0,0,40,0,20,20);
   translate(a,0);
   
   triangle(0,0,40,0,20,20);
   translate(50,0);
   
   triangle(0,0,40,0,20,20);
   translate(50,0);
   
   triangle(0,0,40,0,20,20);
   translate(50,0);
   
   triangle(0,0,40,0,20,20);
   translate(50,0);
   
   triangle(0,0,40,0,20,20);
   translate(50,0);
   
   triangle(0,0,40,0,20,20);
   translate(50,0);
   
   triangle(0,0,40,0,20,20);
   translate(50,0);
   
   triangle(0,0,40,0,20,20);
   translate(50,0);
   
   triangle(0,0,40,0,20,20);
   translate(50,0);
   
   triangle(0,0,40,0,20,20);
   translate(50,0);
   
   popMatrix();
   
   fill(50);
   text("a",15,15);
   text("b",65,15);
   text("c",115,15);
   text("d",165,15);
   text("e",215,15);
   text("f",265,16);
   text("g",314,13);
   text("h",365,15);
   text("i",415,15);
   text("j",468,13);
   
}

   

      


int b;
void keyPressed()
{
  println("du hast die Taste'"+key+"'gedrückt");
  println("der tastencode lautet:"+keyCode);
  if (key=='9')
  {
    stroke(255);
    line(0,470,500,470);
  }
  if (key=='8')
  {
    stroke(255);
    line(0,420,500,420);
  }
  if(key=='7')
  {
    stroke(255);
    line(0,370,500,370);
  }
  if(key=='6')
  {
    stroke(255);
    line(0,320,500,320);
  }
  if(key=='5')
  {
    stroke(255);
    line(0,270,500,270);
  }
  if(key=='4')
  {
    stroke(255);
    line(0,220,500,220);
  }
  if(key=='3')
  {
    stroke(255);
    line(0,170,500,170);
  }
  if(key=='2')
  {
    stroke(255);
    line(0,120,500,120);
    
  }if(key=='1')
  {
    stroke(255);
    line(0,70,500,70);
  }
  
  if(key=='0')
  {
    stroke(255);
    line(0,20,500,20);
  }
    
  //alphabet
    
  if (key=='a')
  {
    stroke(255);
    line(20,0,20,500);
  }
  if (key=='b')
  {
    stroke(255);
    line(70,0,70,500);
  }
  if(key=='c')
  {
    stroke(255);
    line(120,0,120,500);
  }
  if(key=='d')
  {
    stroke(255);
    line(170,0,170,500);
  }
  if(key=='e')
  {
    stroke(255);
    line(220,0,220,500);
  }
  if(key=='f')
  {
    stroke(255);
    line(270,0,270,500);
  }
  if(key=='g')
  {
    stroke(255);
    line(320,0,320,500);
  }
  if(key=='h')
  {
    stroke(255);
    line(370,0,370,500);
  }if(key=='i')
  {
    stroke(255);
    line(420,0,420,500);
  }
  if(key=='j')
  {
    stroke(255);
    line(470,0,470,500);
  }
}
 void mousePressed()
 {
  switch(mouseButton)
  {
    case LEFT:
  font= createFont("Arbonnie",30,true);
  textFont(font,23);
   stroke(255,3,29);
   //1.Block
   pushMatrix();
  
   text("rasterras-",30,50);
  translate(200,0);
  text("rasterras-",30,50);
  translate(200,0);
  text("rasterras-",30,50);
   popMatrix();
   pushMatrix();
   text("terraster",30,100);
   translate(200,0);
   text("terraster",30,100);
   translate(200,0);
   text("terraster",30,100);
   popMatrix();
   //2.Block
   pushMatrix();
   text("terrasterras-",30,250);
   text("rasterras-",30,200);
   translate(200,0);
   text("terrasterras-",30,250);
   text("rasterras-",30,200);
   translate(200,0);
   text("terrasterras-",30,250);
   text("rasterras-",30,200);
   popMatrix();
   //3.Block
   pushMatrix();
   text("terraster",30,300);
   text("rasterras-",30,350);
   translate(200,0);
   text("terraster",30,300);
   text("rasterras-",30,350);
   translate(200,0);
   text("terraster",30,300);
   text("rasterras-",30,350);
   popMatrix();
   //4.block
   pushMatrix();
   text("terraster",30,450);
   text("rasterraster",30,500);
   translate(200,0);
   text("terraster",30,450);
   text("rasterraster",30,500);
   translate(200,0);
   text("terraster",30,450);
   text("rasterraster",30,500);
   popMatrix();
   break;
   
   case RIGHT:
    meinBild=loadImage("klickraster.png");
    image(meinBild,0,0);
  }
     

 }


Bienenwabe.jpg

Verschiebt man die Maus nach rechts, verscheiben sich die "waben" nach rechts, verschiebt man die Maus nach links, verschieben sie sich nach links. Drückt man die recht Maus, werden sie schwarz umrandet.