Thanh Huyen Hoang: Difference between revisions

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[[File:Screen Shot 2021-09-14 at 19.29.00.png|400px]]    [[File:Screen Shot 2021-09-14 at 19.29.40.png|400px]]


In this project, I decided to choose a voice guidance method, develop a 3D environment and translate it into a game to get to know how people react to the 3D environment. The immersive game is navigated by using a keyboard. Following the voice guidance, players can concentrate to listen to the voices and move towards targeted places and immerse themselves in the environment.
In this project, I decided to choose a voice guidance method to lead experiencers, developed a 3D environment and translate it into a game to get to know how people react to meditation in 3D spaces. The immersive game is navigated by using a keyboard. Following the voice guidance, players can concentrate to listen to the voices and move towards targeted places and immerse themselves in the environment.


In the future, I want to expand this project, so players would use a detective breathing device to navigate in 3D space instead of using a computer keyboard. The detective breathing device would help and train players to breathe properly when they practice meditation. The reason is breathing properly is significantly important in relieving stress and getting more concentration in mind, brain and behavior. I want to bring them to a place having a different experience and aesthetic aspect.   
In the future, I want to expand this project, so players would use a detective breathing device to navigate in 3D space instead of using a computer keyboard. The detective breathing device would help and train players to breathe properly when they practice meditation. The reason is breathing properly is significantly important in relieving stress and getting more concentration in mind, brain and behavior. I want to bring them to a place having a different experience and aesthetic aspect.