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  • Experimental physical computing course.
    1 KB (136 words) - 14:02, 3 August 2010
  • * Physical Computing * Tangible Computing
    2 KB (269 words) - 16:26, 1 November 2013
  • ...e to the concepts of Public Engagement, User Generated Content, and Social Computing? Media strategies and tools explored as a community engagement vehicle, aim ...rest and technical background of the participant. Concept video based on a physical prototyping and storytelling is most welcomed.
    3 KB (379 words) - 21:25, 10 April 2016
  • Approach via python API for Blender. Runs on CPU, no support for GPU computing with python in Blender. ...create another layer of meaning and connect the digital simulation to the physical world.
    1 KB (166 words) - 15:17, 1 November 2023
  • ** Physical Computing
    1 KB (157 words) - 18:03, 11 October 2016
  • ==== Fachmodul 'Physical Computing' ====
    2 KB (281 words) - 13:43, 6 February 2014
  • ...totypes, on the basis of fundamental knowledge in electronics and physical computing.
    1 KB (203 words) - 09:05, 1 September 2020
  • ...nd preserve. Collections and archives are part of our everyday lives, both physical and digital. In this course, students will investigate art and design approaches to physical and digital interfaces for the creation, organisation and display of archiv
    3 KB (413 words) - 11:19, 26 October 2020
  • ...s on the theoretical and technical foundations of pervasive and ubiquitous computing, as well as future directions for emerging technologies including Augmented Ubiquitous and Pervasive Computing<br />
    6 KB (732 words) - 12:24, 14 January 2016
  • |F [[IFD:PhysicalComp2011|Physical Computing]] |F [[IFD:PhysicalComp2011|Physical Computing]]
    5 KB (487 words) - 22:22, 13 November 2011
  • = Connecting the Physical and the Virtual = * finish the textile computing module
    1 KB (226 words) - 07:44, 4 October 2016
  • * [[IFD:Physical Computing]] - led by Jan Sieber
    1 KB (185 words) - 15:09, 26 September 2011
  • ...nd media-students who are looking for a programming introduction to create physical digital environments. * Tangible Interaction, Wearables- und Ubiquitous Computing
    4 KB (458 words) - 08:46, 12 October 2014
  • ...nd media-students who are looking for a programming introduction to create physical digital environments. * Tangible Interaction, Wearables- und Ubiquitous Computing
    4 KB (449 words) - 08:42, 12 October 2014
  • An advanced physical computing course. This course is meant as a continuation of the class »Eclectic Elec * Manuel Odendahl, Julian Finn, Alex Wenger: Arduino - Physical Computing für Bastler, Designer und Geeks, O'Reilly, ISBN 978-3-89721-995-3 (German)
    4 KB (485 words) - 13:11, 7 April 2014
  • Tangible Electronics: Physical Prototyping with Sensors and Actors<br /> ...irst leap in the transition of interaction concepts to digital devices and physical infrastructures.
    6 KB (793 words) - 11:04, 16 January 2017
  • == Physical effects and sensors / actors == ...ors, no matter if connectable to the Arduino Board or not - categorized by physical effects. Feel free to add ideas or comments to each section or create a new
    3 KB (384 words) - 15:17, 1 December 2011
  • ...nwendungen und -Schnittstellen sowie elektronische Applikationen (Physical Computing, Internet of Things) Anwendungsfelder für webbasierte Technologien. Das Mo
    2 KB (232 words) - 11:08, 11 October 2019
  • '''Computing with Thread / Textiles Prozessieren''' ...sierungen im Sinne des [[wikipedia:Unconventional computing|Unconventional computing]].
    6 KB (816 words) - 07:43, 4 October 2016
  • Space Is The Place: Digital Interactions in the Physical Universe<br /> ...heoretical and technical foundations of tangible, pervasive and ubiquitous computing, as well as future directions for emerging technologies including Mixed Rea
    5 KB (765 words) - 17:26, 27 September 2017
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