IFD:All Hail The Pixels/Patterns: Difference between revisions

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rect(x, y, speed, speed);
rect(x, y, speed, speed);


}
=== Fernando Millán ===
* Pattern A
Simple pattern in which depending on the position of the Mouse in the Y axis, the pattern starts to get "erased" from the middle.
void setup () {
  size (1000,1000);
}
void draw () {
  background (209);
    noStroke ();
    fill (155,0,0);
   
//pushMatrix();
    Squares();
//popMatrix();
   
float ValueX = mouseX;
float ValueY = mouseY;
   
pushMatrix();
translate(500,500);
   
  rectMode(CENTER);   
  fill (209);
  noStroke ();
    rect(0,0,ValueY,ValueY);
   
  rectMode(CORNER);
popMatrix();
}
void Squares(){
      rect (400,0,200,100);
   
      rect (300,100,100,100);
      rect (600,100,100,100);
   
      rect (200,200,100,100);
      rect (400,200,200,100);
      rect (700,200,100,100);
     
      rect (100,300,100,100);
      rect (300,300,100,100);
      rect (600,300,100,100);
      rect (800,300,100,100);
     
      rect (000,400,100,200);  //both lines at the same time
      rect (200,400,100,200);
      rect (400,400,200,200);
      rect (700,400,100,200);
      rect (900,400,100,200);
     
      rect (100,600,100,100);
      rect (300,600,100,100);
      rect (600,600,100,100);
      rect (800,600,100,100);
     
      rect (200,700,100,100);
      rect (400,700,200,100);
      rect (700,700,100,100);
     
      rect (300,800,100,100);
      rect (600,800,100,100);
     
      rect (400,900,200,100);
}
* Pattern B
Simple checkerboard pattern in which if clicked, the colors get inverted.
void setup() {
  size(600, 600);
  noSmooth();
  fill(255,0,0);
  background(102);
}
void draw() {              //Setting the colors for pattern A
  if (mousePressed) {
    stroke(255,0,0);
    fill(255,0,0);
  } else {
    stroke(0);
    fill(0);
  }
                        //Starting to draw the checkerboard A
  RowOdd();
 
  pushMatrix();
  translate(0, 50);
  RowEven();
    popMatrix();
   
    pushMatrix();
  translate(0, 100);
  RowOdd();
    popMatrix();
   
    pushMatrix();
  translate(0, 150);
  RowEven();
    popMatrix();
   
    pushMatrix();
  translate(0, 200);
  RowOdd();
    popMatrix();
   
    pushMatrix();
  translate(0, 250);
  RowEven();
    popMatrix();
   
    pushMatrix();
  translate(0, 300);
  RowOdd();
    popMatrix();
   
    pushMatrix();
  translate(0, 350);
  RowEven();
    popMatrix();
   
    pushMatrix();
  translate(0, 400);
  RowOdd();
    popMatrix();
   
    pushMatrix();
  translate(0, 450);
  RowEven();
    popMatrix();
   
    pushMatrix();
  translate(0, 500);
  RowOdd();
    popMatrix();
   
    pushMatrix();
  translate(0, 550);
  RowEven();
    popMatrix();
   
   
    if (mousePressed) {
    stroke(0);
    fill(0);
  } else {
    stroke(255,0,0);
    fill(255,0,0);
  }
                        //Starting to draw the checkerboard B
  RowEven();
 
  pushMatrix();
  translate(0, 50);
  RowOdd();
    popMatrix();
   
    pushMatrix();
  translate(0, 100);
  RowEven();
    popMatrix();
   
    pushMatrix();
  translate(0, 150);
  RowOdd();
    popMatrix();
   
    pushMatrix();
  translate(0, 200);
RowEven();
    popMatrix();
   
    pushMatrix();
  translate(0, 250);
  RowOdd();
    popMatrix();
   
    pushMatrix();
  translate(0, 300);
  RowEven();
    popMatrix();
   
    pushMatrix();
  translate(0, 350);
  RowOdd();
    popMatrix();
   
    pushMatrix();
  translate(0, 400);
  RowEven();
    popMatrix();
   
    pushMatrix();
  translate(0, 450);
  RowOdd();
    popMatrix();
   
    pushMatrix();
  translate(0, 500);
  RowEven();
    popMatrix();
   
    pushMatrix();
  translate(0, 550);
  RowOdd();
    popMatrix();
   
   
   
}
void RowOdd(){
  rect(0,0,50,50);
  rect(100,0,50,50);
  rect(200,0,50,50);
  rect(300,0,50,50);
  rect(400,0,50,50);
  rect(500,0,50,50);
}
 
void RowEven(){
  rect(50,0,50,50);
  rect(150,0,50,50);
  rect(250,0,50,50);
  rect(350,0,50,50);
  rect(450,0,50,50);
  rect(550,0,50,50);
}
}

Revision as of 23:01, 5 November 2014

ASSIGNMENT 1

"Create three different patterns on paper and formulate these in code with properties using processing"

Please paste your images and processing sketches below:

Rubab Paracha

  • Pattern A

//pattern of sqaures overlapping each other. i tried to use colour and opacity to experiment how layers work in processsing

void setup() { size(600, 600); smooth();

}


void draw() { background(0,102,102);

stroke (255); strokeWeight (1.5);

noFill(); rect (30,200, 100,100);

fill (150); rect (100,220, 100,100);

fill (80, 100); rect (170,240, 100,100);

fill (255,237, 188); rect (240,260, 100, 100);

fill (167, 82, 101, 150); rect (310,280, 100, 100);

fill (254, 190, 126); rect (380,300, 100,100);

fill (254, 190, 126, 120); rect (450,320, 100,100);

}


  • Pattern B

void setup() {

size(900, 600);

background(216,124,124);

}

void draw() {

variableRect(mouseX, mouseY, pmouseX, pmouseY);

}

//abs() calculates the absolute value (magnitude) of a number. The absolute value of a number is always positive

// and draws a small rectangle if the mouse is moving slowly

// and draws a large rectangle if the mouse is moving quickly

// random(255) calls the random colours from 0-255 for the different squares

//working with opacity to show layering

void variableRect(int x, int y, int px, int py) {

float speed = abs(x-px) + abs(y-py);

stroke(0);

fill(random(255),random(255),random(255), 190);

rect(x, y, speed, speed);

}


Fernando Millán

  • Pattern A

Simple pattern in which depending on the position of the Mouse in the Y axis, the pattern starts to get "erased" from the middle.

void setup () {

 size (1000,1000);

}

void draw () {

 background (209);
   noStroke ();
   fill (155,0,0);
   

//pushMatrix();

   Squares();

//popMatrix();

float ValueX = mouseX; float ValueY = mouseY;

pushMatrix(); translate(500,500);

  rectMode(CENTER);    
  fill (209);
  noStroke ();
   rect(0,0,ValueY,ValueY);
   
  rectMode(CORNER);

popMatrix();

}

void Squares(){

     rect (400,0,200,100);
   
     rect (300,100,100,100);
     rect (600,100,100,100);
   
     rect (200,200,100,100);
     rect (400,200,200,100);
     rect (700,200,100,100);
     
     rect (100,300,100,100);
     rect (300,300,100,100);
     rect (600,300,100,100);
     rect (800,300,100,100);
     
     rect (000,400,100,200);   //both lines at the same time
     rect (200,400,100,200);
     rect (400,400,200,200);
     rect (700,400,100,200);
     rect (900,400,100,200);
     
     rect (100,600,100,100);
     rect (300,600,100,100);
     rect (600,600,100,100);
     rect (800,600,100,100);
     
     rect (200,700,100,100);
     rect (400,700,200,100);
     rect (700,700,100,100);
     
     rect (300,800,100,100);
     rect (600,800,100,100);
     
     rect (400,900,200,100);

}


  • Pattern B

Simple checkerboard pattern in which if clicked, the colors get inverted.


void setup() {

 size(600, 600);
 noSmooth();
 fill(255,0,0);
 background(102);

}

void draw() { //Setting the colors for pattern A

 if (mousePressed) {
   stroke(255,0,0);
   fill(255,0,0);
 } else {
   stroke(0);
   fill(0);
 }
                       //Starting to draw the checkerboard A
 RowOdd();
 
  pushMatrix(); 
  translate(0, 50);
 RowEven();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 100);
 RowOdd();
   popMatrix();
   
    pushMatrix(); 
  translate(0, 150);
 RowEven();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 200);
 RowOdd();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 250);
 RowEven();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 300);
 RowOdd();
   popMatrix();
   
    pushMatrix(); 
  translate(0, 350);
 RowEven();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 400);
 RowOdd();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 450);
 RowEven();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 500);
 RowOdd();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 550);
 RowEven();
   popMatrix();
   
   
   if (mousePressed) {
   stroke(0);
   fill(0);
 } else {
   stroke(255,0,0);
   fill(255,0,0);
 }
                       //Starting to draw the checkerboard B
 RowEven();
 
  pushMatrix(); 
  translate(0, 50);
 RowOdd();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 100);
 RowEven();
   popMatrix();
   
    pushMatrix(); 
  translate(0, 150);
 RowOdd();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 200);
RowEven();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 250);
 RowOdd();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 300);
 RowEven();
   popMatrix();
   
    pushMatrix(); 
  translate(0, 350);
 RowOdd();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 400);
 RowEven();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 450);
 RowOdd();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 500);
 RowEven();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 550);
 RowOdd();
   popMatrix();
   
   
   

}

void RowOdd(){

 rect(0,0,50,50);
 rect(100,0,50,50);
 rect(200,0,50,50);
 rect(300,0,50,50);
 rect(400,0,50,50);
 rect(500,0,50,50);

}

void RowEven(){
 rect(50,0,50,50);
 rect(150,0,50,50);
 rect(250,0,50,50);
 rect(350,0,50,50);
 rect(450,0,50,50);
 rect(550,0,50,50);

}