IFD:All Hail The Pixels/Patterns: Difference between revisions

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Please paste your images and processing sketches below:
Please paste your images and processing sketches below:


=== Rubab Paracha ===
==EMIR GENC==
 
* Pattern Hexagon
 
[[File:Hexagonpattern_emir genc.png]]
 
void setup(){
 
size(500,500);
background(255);
 
}
 
void draw(){
 
  for(int x=0; x<500; x+=60+60*sin(PI/6)){
  for(int y=0; y<500; y+=60*cos(PI/6)){
 
  drawHexagon(x, y, 30);
  drawHexagon(x+30+30*sin(PI/6), y+30*cos(PI/6), 30);
 
  }
}
}
 
void drawHexagon(float x, float y, float radius) {
  pushMatrix();
  translate(x, y);
  beginShape();
  for (int i = 0; i < 6; i++) {
    pushMatrix();
    float angle = PI*i/3;
    vertex(cos(angle) * radius, sin(angle) * radius);
    popMatrix();
  }
  endShape(CLOSE);
  popMatrix();
}
 
== Rubab Paracha ==


* Pattern A
* Pattern A
Line 50: Line 89:


* Pattern B
* Pattern B
//The speed of movement of the mouse determines the size of the squares draw.  i used the random function to create different colours of squares. 
   
   
void setup() {
void setup() {
Line 87: Line 128:
}
}


 
== Fernando Millán ==
=== Fernando Millán ===


* Pattern A
* Pattern A
Line 367: Line 407:
     }
     }


=== Xianzhi Zhang ===




==Maria Estel==
*Pattern A
//three objects: one fixed, one moving and one depending to the two
void setup () {
  size (1000,600);
}
void draw () {
  background (255);
 
  fill (0);
  rect (100,200,300,300);
 
  stroke (0);
  line (100,200,200,100);
  line (400,200,500,100);
  line (400,500,500,400);
 
  line (200,100,500,100);
  line (500,100,500,400);
 
  float dimension = mouseX;
 
  noFill ();
  ellipse (750,300,dimension,dimension);
 
  float halfDimension = dimension * 0.5;
 
  //line (500,100,750 - halfDimension,300);
  //line (500,400,750 - halfDimension,300);
 
  fill (0);
  triangle (500,100,500,400,750-halfDimension,300);
}
Pattern B
//three objects: one fixed, one moving and one depending to the two
//changing on mouseklick
void setup () {
  size (1000,600);
}
void draw () {
 
  if (mousePressed) {
    background (0,0,0);
    stroke (255,0,255);
    fill (0,0,0);
  }
  else {
    background (255);
    stroke (0);
    fill (0);
  }
 
  rect (100,200,300,300);
 
  stroke (0);
  line (100,200,200,100);
  line (400,200,500,100);
  line (400,500,500,400);
 
  line (200,100,500,100);
  line (500,100,500,400);
 
  if (mousePressed) {
    stroke (255,0,255);
    noFill ();
  }
  else {
    stroke (0);
    noFill ();
  }
 
  float dimension = mouseX;
 
  ellipse (750,300,dimension,dimension);
 
  if (mousePressed) {
    stroke (255,0,255);
    fill (0,0,0);
  }
  else {
    stroke (0);
    fill (0);
  }
 
  float halfDimension = dimension * 0.5;
 
  triangle (500,100,500,400,750-halfDimension,300);
}
*Pattern C
//two objects visible and one moving
//one object gets revealed by expanding the other while klicking the mouse
void setup () {
  size (1000,600);
}
void draw () {
 
  float dimensions = mouseY;
 
  if (mousePressed) {
    background (0,0,0);
    rect (100,200,dimensions,dimensions); //can't get rid of the not moving rectangular
    stroke (255,0,255);
    fill (0,0,0);
  }
  else {
    background (255); //if i put the command in here it's not filled anymore
    stroke (0,0,0);
    fill (0,0,0);
  }
 
  rect (100,200,300,300);
 
  stroke (0);
  line (100,200,200,100);
  line (400,200,500,100);
  line (400,500,500,400);
 
  line (200,100,500,100);
  line (500,100,500,400);
 
  float dimension = mouseX;
 
  if (mousePressed) {
    ellipse (750,300,300,300);
    stroke (255,0,255);
    fill (255);
  }
  else {
    ellipse (750,300,dimension,dimension);
    stroke (0);
    fill (255);
  }
}
== Xianzhi Zhang ==


[[File:Pixels_1_1_Pic.jpg]]
[[File:Pixels_1_1.jpg]]


=== Andre Faupel ===
[[File:Pixels_1_2_Pic.jpg]]
[[File:Pixels_1_2.jpg]]
 
[[File:Pixels_1_3_Pic.jpg]]
[[File:Pixels_1_3.jpg]]
 
== Carlos Abraham Ornelas ==
 
 
[[File:Pattern.Ornelas.01a.jpg]]
 
[[File:Pattern.Ornelas.02a.jpg]]
 
[[File:Pattern.Ornelas.03a.jpg]]
 
== Andre Faupel ==


i wanted to create some simple algorithmic pixeldancing reminiscent of audiovisual performances.  
i wanted to create some simple algorithmic pixeldancing reminiscent of audiovisual performances.  
Line 378: Line 581:


http://pastebin.com/91y8jZ53
http://pastebin.com/91y8jZ53
== Jorgelina Garcia ==
GRID I
[[Image:grid1_yor.JPG‎ ]]
void setup(){
size(600,600);
background(255);
}
void draw(){
 
  for(int y=10; y<590; y= y+5){
    for( int x=10; x<590; x= x+5){ 
    line(x, 0, x, height );
    line(0, y, width, y);
    }
 
  }
}
GRID II
[[Image:grid2_yor.JPG‎ ]]
void setup(){
size(600,600);
background(255);
}
void draw(){
 
  for(int y=0; y<height; y= y+20){
    for( int x=0; x< width; x= x+20){ 
   
      stroke(0);
      line(x, 0, x, height );
    line(0, y, width, y);
    }
 
  }
  for(int i=0; i<height; i= i+50){
    for(int s=0; s<width; s= s+50){
      noFill();
     
      //stroke(random(255), random(255), random(255));
      stroke(0,200,200);
      rectMode(CENTER);
      rect(i,s,100,100);
     
    }
  }
}
GRID III
[[Image:grid3_yor.JPG‎ ]]
void setup(){
size(600,600);
background(255);
}
void draw(){
 
for ( int w = width; w > 0 ; w-=10) {
  stroke(200,200,2);
  noFill();
  rectMode(CENTER);
  rect(width/2,height/2,w,w); 
 
}
}

Latest revision as of 11:25, 14 November 2014

ASSIGNMENT 1

"Create three different patterns on paper and formulate these in code with properties using processing"

Please paste your images and processing sketches below:

EMIR GENC

  • Pattern Hexagon

Hexagonpattern emir genc.png

void setup(){

size(500,500); background(255);

}

void draw(){

 for(int x=0; x<500; x+=60+60*sin(PI/6)){
 for(int y=0; y<500; y+=60*cos(PI/6)){
 
 drawHexagon(x, y, 30);
 drawHexagon(x+30+30*sin(PI/6), y+30*cos(PI/6), 30);
 }
}

}

void drawHexagon(float x, float y, float radius) {

 pushMatrix();
 translate(x, y);
 beginShape();
 for (int i = 0; i < 6; i++) {
   pushMatrix();
   float angle = PI*i/3;
   vertex(cos(angle) * radius, sin(angle) * radius);
   popMatrix();
 }
 endShape(CLOSE);
 popMatrix();

}

Rubab Paracha

  • Pattern A

//pattern of sqaures overlapping each other. i tried to use colour and opacity to experiment how layers work in processsing

void setup() { size(600, 600); smooth();

}


void draw() { background(0,102,102);

stroke (255); strokeWeight (1.5);

noFill(); rect (30,200, 100,100);

fill (150); rect (100,220, 100,100);

fill (80, 100); rect (170,240, 100,100);

fill (255,237, 188); rect (240,260, 100, 100);

fill (167, 82, 101, 150); rect (310,280, 100, 100);

fill (254, 190, 126); rect (380,300, 100,100);

fill (254, 190, 126, 120); rect (450,320, 100,100);

}


  • Pattern B

//The speed of movement of the mouse determines the size of the squares draw. i used the random function to create different colours of squares.

void setup() {

size(900, 600);

background(216,124,124);

}

void draw() {

variableRect(mouseX, mouseY, pmouseX, pmouseY);

}

//abs() calculates the absolute value (magnitude) of a number. The absolute value of a number is always positive

// and draws a small rectangle if the mouse is moving slowly

// and draws a large rectangle if the mouse is moving quickly

// random(255) calls the random colours from 0-255 for the different squares

//working with opacity to show layering

void variableRect(int x, int y, int px, int py) {

float speed = abs(x-px) + abs(y-py);

stroke(0);

fill(random(255),random(255),random(255), 190);

rect(x, y, speed, speed);

}

Fernando Millán

  • Pattern A

Simple pattern in which depending on the position of the Mouse in the Y axis, the pattern starts to get "erased" from the middle.

void setup () {
 size (1000,1000);
}
void draw () {
 background (209);
   noStroke ();
   fill (155,0,0);
   
//pushMatrix();
   Squares();
//popMatrix();
   
float ValueX = mouseX;
float ValueY = mouseY;
   
pushMatrix();
translate(500,500);
    
  rectMode(CENTER);    
  fill (209);
  noStroke ();
   rect(0,0,ValueY,ValueY);
   
  rectMode(CORNER);
popMatrix();
}
void Squares(){
     rect (400,0,200,100);
   
     rect (300,100,100,100);
     rect (600,100,100,100);
   
     rect (200,200,100,100);
     rect (400,200,200,100);
     rect (700,200,100,100);
     
     rect (100,300,100,100);
     rect (300,300,100,100);
     rect (600,300,100,100);
     rect (800,300,100,100);
     
     rect (000,400,100,200);   //both lines at the same time
     rect (200,400,100,200);
     rect (400,400,200,200);
     rect (700,400,100,200);
     rect (900,400,100,200);
     
     rect (100,600,100,100);
     rect (300,600,100,100);
     rect (600,600,100,100);
     rect (800,600,100,100);
     
     rect (200,700,100,100);
     rect (400,700,200,100);
     rect (700,700,100,100);
     
     rect (300,800,100,100);
     rect (600,800,100,100);
     
     rect (400,900,200,100);
}


  • Pattern B

Simple checkerboard pattern in which if clicked, the colors get inverted.


void setup() {
 size(600, 600);
 noSmooth();
 fill(255,0,0);
 background(102);
}
void draw() {              //Setting the colors for pattern A
 if (mousePressed) {
   stroke(255,0,0);
   fill(255,0,0);
 } else {
   stroke(0);
   fill(0);
 }
                       //Starting to draw the checkerboard A
 RowOdd();
 
  pushMatrix(); 
  translate(0, 50);
 RowEven();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 100);
 RowOdd();
   popMatrix();
   
    pushMatrix(); 
  translate(0, 150);
 RowEven();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 200);
 RowOdd();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 250);
 RowEven();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 300);
 RowOdd();
   popMatrix();
   
    pushMatrix(); 
  translate(0, 350);
 RowEven();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 400);
 RowOdd();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 450);
 RowEven();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 500);
 RowOdd();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 550);
 RowEven();
   popMatrix();
   
   
   if (mousePressed) {
   stroke(0);
   fill(0);
 } else {
   stroke(255,0,0);
   fill(255,0,0);
 }
                       //Starting to draw the checkerboard B
 RowEven();
 
  pushMatrix(); 
  translate(0, 50);
 RowOdd();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 100);
 RowEven();
   popMatrix();
   
    pushMatrix(); 
  translate(0, 150);
 RowOdd();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 200);
RowEven();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 250);
 RowOdd();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 300);
 RowEven();
   popMatrix();
   
    pushMatrix(); 
  translate(0, 350);
 RowOdd();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 400);
 RowEven();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 450);
 RowOdd();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 500);
 RowEven();
   popMatrix();
   
   pushMatrix(); 
  translate(0, 550);
 RowOdd();
   popMatrix();   
}
void RowOdd(){
 rect(0,0,50,50);
 rect(100,0,50,50);
 rect(200,0,50,50);
 rect(300,0,50,50);
 rect(400,0,50,50);
 rect(500,0,50,50);
}
 
void RowEven(){
 rect(50,0,50,50);
 rect(150,0,50,50);
 rect(250,0,50,50);
 rect(350,0,50,50);
 rect(450,0,50,50);
 rect(550,0,50,50);
}
  • Pattern C

In this pattern I wanted to draw the same checkerboard pattern but this time, all the squares would rotate on their own axis to reveal the one behind it (with a different color). So far I have not been able to do so, as the squares insist on all rotating from the same point. I'm uploading this while I try to figure it out, if someone else has an idea feel free to post it here.

<post ideas here> <post ideas here>

void setup () {
 size (500,500);
}
void draw () {
 background (209);
rectMode(CENTER);
float Mouse = mouseX;

pushMatrix();
translate(50,50);
rotate(radians(mouseX));
Ele1();
popMatrix();
pushMatrix();
translate(50,50);
//rotate(mouseX);
Ele2();
popMatrix();
} 
   void Ele1(){
     pushMatrix();
   rect(0,0,100,100);
     popMatrix();
   }
 
   void Ele2(){
     pushMatrix();
   rect(200,0,100,100);
     popMatrix();
   }
 
   void Ele3(){
   //  pushMatrix();
   //  rotate(radians(mouseX));
   rect(400,0,100,100);
   //  popMatrix();
   }


Maria Estel

  • Pattern A

//three objects: one fixed, one moving and one depending to the two

void setup () {

 size (1000,600);

}

void draw () {

 background (255);
 
 fill (0);
 rect (100,200,300,300);
 
 stroke (0);
 line (100,200,200,100);
 line (400,200,500,100);
 line (400,500,500,400);
 
 line (200,100,500,100);
 line (500,100,500,400);
 
 float dimension = mouseX;
 
 noFill ();
 ellipse (750,300,dimension,dimension);
 
 float halfDimension = dimension * 0.5;
 
 //line (500,100,750 - halfDimension,300);
 //line (500,400,750 - halfDimension,300);
 
 fill (0);
 triangle (500,100,500,400,750-halfDimension,300);

}

Pattern B

//three objects: one fixed, one moving and one depending to the two //changing on mouseklick

void setup () {

 size (1000,600);

}

void draw () {

 if (mousePressed) {
   background (0,0,0);
   stroke (255,0,255);
   fill (0,0,0);
 }
 else {
   background (255);
   stroke (0);
   fill (0);
 }
 
 rect (100,200,300,300);
 
 stroke (0);
 line (100,200,200,100);
 line (400,200,500,100);
 line (400,500,500,400);
 
 line (200,100,500,100);
 line (500,100,500,400);
 
  if (mousePressed) {
   stroke (255,0,255);
   noFill ();
 }
 else {
   stroke (0);
   noFill ();
 }
 
 float dimension = mouseX;
 
 ellipse (750,300,dimension,dimension);
 
 if (mousePressed) {
   stroke (255,0,255);
   fill (0,0,0);
 }
 else {
   stroke (0);
   fill (0);
 }
 
 float halfDimension = dimension * 0.5;
 
 triangle (500,100,500,400,750-halfDimension,300);

}

  • Pattern C

//two objects visible and one moving //one object gets revealed by expanding the other while klicking the mouse

void setup () {

 size (1000,600);

}

void draw () {

 float dimensions = mouseY;
 
 if (mousePressed) {
   background (0,0,0);
   rect (100,200,dimensions,dimensions); //can't get rid of the not moving rectangular
   stroke (255,0,255);
   fill (0,0,0);
 }
 else {
   background (255); //if i put the command in here it's not filled anymore
   stroke (0,0,0);
   fill (0,0,0);
 }
 
 rect (100,200,300,300);
 
 stroke (0);
 line (100,200,200,100);
 line (400,200,500,100);
 line (400,500,500,400);
 
 line (200,100,500,100);
 line (500,100,500,400);
 
 float dimension = mouseX;
 
  if (mousePressed) {
   ellipse (750,300,300,300);
   stroke (255,0,255);
   fill (255);
 }
 else {
   ellipse (750,300,dimension,dimension);
   stroke (0);
   fill (255);
 }

}

Xianzhi Zhang

Pixels 1 1 Pic.jpg Pixels 1 1.jpg

Pixels 1 2 Pic.jpg Pixels 1 2.jpg

Pixels 1 3 Pic.jpg Pixels 1 3.jpg

Carlos Abraham Ornelas

Pattern.Ornelas.01a.jpg

Pattern.Ornelas.02a.jpg

Pattern.Ornelas.03a.jpg

Andre Faupel

i wanted to create some simple algorithmic pixeldancing reminiscent of audiovisual performances. click anywhere and adjust the refreshrate with UP/DOWN

http://pastebin.com/91y8jZ53

Jorgelina Garcia

GRID I

Grid1 yor.JPG

void setup(){

size(600,600); background(255); }

void draw(){

 for(int y=10; y<590; y= y+5){
   for( int x=10; x<590; x= x+5){   
   line(x, 0, x, height );
   line(0, y, width, y);
   } 
 
 }

}


GRID II

Grid2 yor.JPG

void setup(){

size(600,600); background(255); }

void draw(){

 for(int y=0; y<height; y= y+20){
   for( int x=0; x< width; x= x+20){   
   
     stroke(0);
     line(x, 0, x, height );
   line(0, y, width, y);
   } 
 
 }
 for(int i=0; i<height; i= i+50){
   for(int s=0; s<width; s= s+50){
     noFill();
     
     //stroke(random(255), random(255), random(255));
     stroke(0,200,200);
     rectMode(CENTER);
     rect(i,s,100,100);
     
   }
 }

}

GRID III

Grid3 yor.JPG

void setup(){

size(600,600); background(255); }

void draw(){

for ( int w = width; w > 0 ; w-=10) {

 stroke(200,200,2);
 noFill();
 rectMode(CENTER);
 rect(width/2,height/2,w,w);  
 

}

}