GMU:Processing im Park/Rachel Smith

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This is the Processing im Park page for Rachel Smith

Homework One

Rachelhomework1.gif

Homework Two

Rachelhomework23.png Rachelhomework21.png Rachelhomework24.png Rachelhomework22.png

Homework Three

Rachelhomework31.png

Rachelhomework32.png

Bubble Sort Code

PImage img;

void setup() {
  size(400, 500);
 img = loadImage("http://c2.staticflickr.com/2/1618/24388577776_d20f68c13e_n.jpg");
  img.resize(width, height);
}

void draw() {

  //load on
  img.loadPixels();

  color[] pxls = img.pixels;

  //do something with the pixels (remix them)
  for (int y =0; y < img.height; y++) {

    int offset = y * img.width;

    for (int x = 0; x <img.width - 1; x++) {


      //indices for left and right pixel
      int left = offset + x;
      int right = offset +x +2;

      //bubble sort step
if(mouseX < width/2) {

      if ((brightness(pxls[left])) > brightness (pxls[right-1])) {
        color tmpleft = pxls[left];
        pxls[left] = pxls[right-1];
        pxls[right-1] = tmpleft;
      }
}
    
    if(mouseX > width/2) {
      if ((saturation(pxls[left])) > saturation (pxls[right-1])) {
        color tmpleft = pxls[left];
        pxls[left] = pxls[right-1];
        pxls[right-1] = tmpleft;
      }
      }
    }
  }
  //update on
  img.updatePixels();

  //show on
  image(img, 0, 0);
}

Homework Four

On it's way...

Homework Five

On it's way...

Homework Six

On it's way...

Final Project Progress

Blendmodeexperiments.png

1. Image 1 2. Image 2 3. Blend 4. Add 5. Subtract 6. Darkest 7. Lightest 8. Difference 9. Exclusion 10. Multiply 11. Screen 12. Overlay 13. Hard Light 14. Soft Light 15. Dodge 16. Burn

Notes: 'Subtract' only picks up on extreme differences. 'Darkest', 'Lightest' and 'Difference' could be useful. 'Difference' continually flickers in draw mode.

















Using pixel arrays and colour selection to draw with a video of swarming birds

Drawing with Birds Screenshot.png

Video here Birds and Light

Early attempts at drawing with my face. Pixels ending up in the wrong place...

Drawing With Face One.png

Pixel location fixed but now need to limit the pixels to the eye area Drawing With Face Two.png Drawing With Face Three.png

Now using eye recognition!

Eye Drawing.png