Line 99: Line 99:
 
* [http://krazydad.com/mazes/ Computer Generated Mazes] by Jim Bumgardner
 
* [http://krazydad.com/mazes/ Computer Generated Mazes] by Jim Bumgardner
 
* [https://github.com/bitcraftlab/meandering-code Meandering Code] by Martin Schneider
 
* [https://github.com/bitcraftlab/meandering-code Meandering Code] by Martin Schneider
 +
* ''Labyrinth'' (classic [[wikipedia:en:Labyrinth:_The_Computer_Game|Computer Game]] based on the[[wikipedia:en:Labyrinth_(film)|Movie]] by George Lucas)
 +
* [[wikipedia:en:List_of_maze_video_games|List of Maze-Videogames]]
 
=== News ===
 
=== News ===
 
* Time Magazine: [http://time.com/55683/street-view-and-beyond-googles-influence-on-photography/ Streetview and Beyond: Google Streetviews Influence on Photography]
 
* Time Magazine: [http://time.com/55683/street-view-and-beyond-googles-influence-on-photography/ Streetview and Beyond: Google Streetviews Influence on Photography]
Line 113: Line 115:
 
* Thoreau, Henry David : ''Lob der Wildnis'' ISBN 978-3-88221-076-7
 
* Thoreau, Henry David : ''Lob der Wildnis'' ISBN 978-3-88221-076-7
 
=== Labyrinths and Mazes ===
 
=== Labyrinths and Mazes ===
 +
* Reas, Casey e.a.: [http://10print.org/ 10 PRINT]. [http://trope-tank.mit.edu/10_PRINT_121114.pdf PDF] ISBN 978-0819426529
 +
* Matthews, William Henry: [https://archive.org/details/mazeslabyrinthsg1922matt Mazes and Labyrinths: A general Account of their History and Developments], 1922.
 
* Kern, Herrmann: ''Labyrinthe'' ISBN 978-3791306148
 
* Kern, Herrmann: ''Labyrinthe'' ISBN 978-3791306148
* 10 Print
 
 
 
=== Bird Watching ===
 
=== Bird Watching ===
 
* Wagner, Christian & Moning, Christoph: ''Vögel beobachten in Ostdeutschland'' ISBN 978-3440111581
 
* Wagner, Christian & Moning, Christoph: ''Vögel beobachten in Ostdeutschland'' ISBN 978-3440111581

Revision as of 22:05, 16 July 2015

Goethes Gartenhaus, Zeichung von Georg Melchior Kraus (1877)

Flanieren geht über studieren - An Excursion in Computational Strollology

Werkmodul/Fachmodul
Lecturer: Martin Schneider
Credits: 6 ECTS, 4 SWS
Date: Donnerstag, 13:30 - 16:45 Uhr
Venue: Marienstrasse 7b, Raum 204
First meeting: Donnerstag, 22. Oktober 2015

NOTE:
Der Kurs vermittelt grundlegende Programmierkentnisse, die die Teilnehmer_Innen befähigen in Zukunft fortgeschrittene Kurse zu belegen. 
Es wird empfohlen den Kurs mit dem Projekt-Modul GMU:Human and Nonhuman Performances zu kombinieren.

Description

Magic Words like "Ubiquitous Computing" evoke the universal presence of the computer. But where are they, those impressionists of our time, that calculate with the colors of light and juggle with RGB[[Farbe#Farbräume|Red Green Blue]] Colorspace values? Where are the sorcerer's apprentices that animate their computers to create art by the bucket, all without fear of infinite loops and overflows?

Come, let's stroll through the park and wrest the most beautiful impressions from its premises, by virtue of our computers. All by the motto "As long as our batteries last", we strive to get close with trees, animals, ruins and caves of the park.
With a couple of lines of code thrown in, we try to catch the magic of the moment and commit it to silicon. With webcam and microphone we are bearing down upon nature, cut her up algorithmically, weave her back together, and make her come to live again.

Beschreibung

Zauberworte wie "Ubiquitous Computing" beschwören die universale Präsenz des Computers. Aber wo sind sie, die Impressionisten der Gegenwart, die mit den Farben des Lichts rechnen und mit RGB[[Farbe#Farbräume|Red Green Blue]] Colorspace-Werten jonglieren? Wo sind die Zauberlehrlinge die ihre Computer animieren eimerweise Kunst zu schaffen, ganz ohne Furcht vor Endlosschleifen und Überlauf?

Kommt, lasst uns durch den Park flanieren und ihm Kraft unsrer Rechner die allerschönsten Eindrücke abringen. Ganz nach dem Leitspruch "so lang der Akku reicht" suchen wir den Kontakt zu Bäumen, Tieren, Gemäuern und Höhlen des Parks.
Mit ein paar hingeworfenen Zeilen Code versuchen wir den Zauber des Augenblicks einzufangen und auf Silizium zu bannen. Mit Webcam und Mikrofon rücken wir der Natur zu Leibe, um sie algorithmisch zu zerstückeln, zu verweben, und zu neuem Leben zu erwecken.

Language

The course will be in English, unless all participants are speaking German.

Eligible Participants

Undergraduates and graduates enrolled in the faculties of Media and Design.

Requirements

  • Festes Schuhwerk
  • Laptop

Application

NOTE:
The deadline to apply for this course is October 13th 2015.

Please apply via email:

To: Martin Schneider
Subject: Processing im Park /// Application
Content:

  1. Please let us know:
    • What is your motivation to join the course?
    • Which devices do you have for Computation in Nature? (+ Operating System)
    • What's your experience with programming? (Languages + Courses you took)
  1. Please tell us about you:
    • Program and semester (Studienprogramm und Fachsemester)
    • Matriculation number (Matrikelnummer)
    • Valid email address @uni-weimar.de (no other mailing addresses will be accepted) Why?

Intended Audience

Bachelor- und Master-Studierende der Fakultäten Medien und Gestaltung

Grading

  • 20% Teilnehmende Naturbeobachtung und Flanieren
  • 50% Eigenständige künstlerische Arbeit im Park
  • 30% Dokumentation (davon 10% Mitarbeit im Medien-WikiHaiwaiian for ''fast'' (not an acronym). It is the name for a hypertext system for websites where the user may not only read the content but is also able to change it instantaneously through the browser.)

Syllabus

to be announced

Links

Parks

Strollology

Bird Watching

Image Processing

Simulation

Augmented Reality

Mathematik der Flaneure

Labyrinthe und Irrgärten

News

Papers

Literature

Strollology

Labyrinths and Mazes

Bird Watching

Simulation

  • Deussen, Oliver: Digital Design of Nature, Computer generated Plants and Landscapes ISBN 978-3540405917
  • Deussen, Oliver: Computergenerierte Pflanzen: Technik und Design digitaler Pflanzenwelten 978-3540436065

Image Processing

  • Deussen, Oliver: Bildmanipulation – wie Computer unsere Wirklichkeit verzerren ISBN 978-3827419002
  • Szeliski, Richard: Computer Vision: Algorithms and Applications (Texts in Computer Science) ISBN 978-1848829343

Programming with Processing

  • Bartmann, Erik: Processing: kreativ programmieren mit Processing; für Designer, Künstler und Geeks; visuelle Welten gestalten ISBN 978-3-89721-997-7
  • Greenberg, Ira Processing: Creative Coding and Computational Art ISBN 9781590596173
  • Hartmut Bohnacker, Benedikt Groß, Julia Laub (herausg.: Lazzeroni, Claudius): Generative Gestaltung: Entwerfen. Programmieren. Visualisieren. ISBN 978-3-87439-759-9
  • Maeda, John: Creative Code: Ästhetik und Programmierung am MIT Media Lab ISBN 3764371080
  • Maeda, John: Maeda@media ISBN 0500282358
  • Noble, Joshua: Programming interactivity: a designer's guide to processing, Arduino, and openFrameworks ISBN 0-596-15414-3
  • Pearson, Matt: Generative Art - A Practical Guide Using Processing, 2011 Manning, ISBN 978-1935182627
  • Reas, Casey; Fry, Ben: Processing: A Programming Handbook for Visual Designers and Artists ISBN 978-0262182621
  • Reas, Casey; McWilliams, Chandler: Form+Code in Design, Art, and Architecture ISBN 978-1568989372
  • Shiffman, Daniel Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction ISBN 9780123736024
  • Terzidis, Kostas: Algorithms for visual design using the processing language ISBN 978-0-470-37548-8