GMU:Max and I, Max and Me/Johannes Schneemann: Difference between revisions

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[[File:audio_video_recorder.png|400px]]
[[File:audio_video_recorder.png|400px]]


[[:File:2021-04-23_audio_video_recorder_JS.maxpat]]


Objects used:
Objects used:

Revision as of 11:13, 25 April 2021

This page documents my work and experiments done during the "Max and I, Max and Me" course. Feel free to copy, but give attribution where appropriate.

other peoples work to investigate


homework 1: theremin

Assignment: Please do your own first patch and upload onto the wiki under your name

I did build a simple Theremin to get to know the workflow with Max. Move your mouse cursor around to control the pitch and volume.

Simple mouse theremin screenshot.png

File:simple_mouse_theremin.maxpat

Objects used:

retrieve images from a camera

This simple patch allows you to grab (still) images from the camera.

Retrieve images from camera.png File:2021-04-23_retrieve_images_from_camera_JS.maxpat

Objects used:

record and save audio and video data

This patch demonstrates how to get audio/video data and how to write it to disk. Audio video recorder.png

File:2021-04-23_audio_video_recorder_JS.maxpat

Objects used:

  • ezadc~ - to get audio input
  • metro - to get a steady pulse of bangs
  • counter - to count bangs/toggles
  • select - to detect certain values in number stream
  • delay - to delay a bang (to get DSP processing a head start)
  • jit.grab - to get images from camera
  • jit.vcr - to write audio and video data to disk

color based movement tracker

This movement tracker uses color as a marker for an object to follow. Hold the object in front of the camera an click on it to select an RGB value to track. The object color needs to be distinctly different from the background in order for this simple approach to work. This patch yields both a bounding box and its center point to process further.

The main trick is to overlay the video display area (jit.pwindow) with a color picker (suckah) to get the color. A drop-down menu is added as a convenience function to select the input camera (e.g. an external one vs. the build-in device). The rest is math.

Color based movement tracker.png

File:2021-04-23_color_based_movement_tracker_JS.maxpat

The following objects are used

  • metro - steady pulse to grab images from camera
  • jit.grab - actually grab an image from the camera upon a bang
  • prepend - put a stored message in front of any input message
  • umenu - a drop-down menu with selection
  • jit.pwindow - a canvas to display the image from the camera
  • suckah - pick a colour from the underlying part of the screen (yields RGBA as 4-tuple of floats (0.0 .. 1.0))
  • swatch - display a colour (picked)
  • vexpr - for (C-style) math operations with elements in lists
  • findbounds - search values in a given range in the video matrix
  • jit.lcd - a canvas to draw on
  • send & receive - avoid cable mess

homework 2: video theremin

Assignment: Combine your first patch with sound/video conversion/analysis tools

This patch combines the previously developed color-based movement tracker with the first theremin.

Video theremin.png File:2021-04-23_video_theremin_JS.maxpat