GMU:Eval(nature): Difference between revisions

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'''eval(nature)'''
'''eval(nature)''' – ''Evaluating Nature''


''Evaluating Nature as Code''
[[Image:Leaf-morphology.png|thumb|left|''[[wikipedia:Leaf_shape|leaf morphology chart]]'']]


[[:Category:Projektmodul|Projektmodul]]<br>
[[:Category:Projektmodul|Projektmodul]]<br>
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''Erster Termin:'' '''t.b.a.'''
''Erster Termin:'' '''t.b.a.'''


 
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== Description ==
 
Algorithms and programs are not only working on computers.
Many processes in nature follow an inherent logic that we want to unveil. In a playful setting we discover how things and beings in our immediate environment behave, interact and exchange matter, signals, energy and information.
 
The project module includes workshops titled ''"A Drop of Paint"'' and ''"A Dish of Code"''. In those two workshops hands-on skills in liquid and solid programming can be experienced.
The first workshop (''A Dish of Code'') conveys solid foundations of programming. We will translate algorithms into natural arrangements, but also write computer programs, that interact with nature and evaluate it. Since we primarily evaluate nature using visual sensors, we will incidentally  learn the foundations of image processing and recognition.
* What happens if we interpret natural arrangements as code and execute them
* Where does nature lend itself to a description in terms of computer science, and where does it bristle?
* How do hybrid systems work, which interfaces are available and what's the role of humans within those systems?
 
The workshop ''A Drop of Paint'' shows how water is organizing itself on glass surfaces. In dialog with a scientist we observe patterns and rules of the experiment and develop an aesthetic application.
 
In the ''eval(nature)'' discourse we follow up on those questions and get to know historic and contemporary works that cover this domain.<br> Each student shall develop it's own project within the theme until the end of the semester.


== Beschreibung ==
== Beschreibung ==
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== Description ==
Algorithms and programs are not only working on computers.
Many processes in nature follow an inherent logic that we want to unveil. In a playful setting we discover how things and beings in our immediate environment behave, interact and exchange matter, signals, energy and information.
The project module includes workshops titled ''"A Drop of Paint"'' and ''"A Dish of Code"''. In those two workshops hands-on skills in liquid and solid programming can be experienced.
The first workshop (''A Dish of Code'') conveys solid foundations of programming. We will translate algorithms into natural arrangements, but also write computer programs, that interact with nature and evaluate it. Since we primarily evaluate nature using visual sensors, we will incidentally  learn the foundations of image processing and recognition.
* What happens if we interpret natural arrangements as code and execute them
* Where does nature lend itself to a description in terms of computer science, and where does it bristle?
* How do hybrid systems work, which interfaces are available and what's the role of humans within those systems?
The workshop ''A Drop of Paint'' shows how water is organizing itself on glass surfaces. In dialog with a scientist we observe patterns and rules of the experiment and develop an aesthetic application.
In the ''eval(nature)'' discourse we follow up on those questions and get to know historic and contemporary works that cover this domain.<br> Each student shall develop it's own project within the theme until the end of the semester.


'


== Language ==
== Language ==
the module is in german
 
Un­ter­richts­spra­che ist Deutsch.


== Eligible Participants ==
== Eligible Participants ==