GMU:Digital Puppetry Lab/Group B0XJUMP: Difference between revisions

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We used the Minim Library in Processing to adapt the sound of clapping through the microphone to send a Osc command, the sketch can be viewed [http://www.openprocessing.org/sketch/373821 here!]
We used the Minim Library in Processing to adapt the sound of clapping through the microphone to send an Osc command, the sketch can be viewed [http://www.openprocessing.org/sketch/373821 here!]


== Unity ==
== Unity ==


[https://www.uni-weimar.de/medien/wiki/Unitycode Unity Code]
We set up a Unity script which can receive Osc commands from Processing and translates the messages into a jump movement. The Unity can be found [https://www.uni-weimar.de/medien/wiki/Unitycode here]




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[[File:Screen_Shot_2016-05-31_at_16.35.48.png]]
Here you can see our final setup, the model of the Boxer was not used in the presentation, because we did not model it ourselves. You can see a short video demonstration of the game [https://www.youtube.com/watch?v=jq1TrQtQsmU&feature=youtu.be here]!

Latest revision as of 14:54, 31 May 2016

In our little game a boxer fights a battle of life or restart against an army of boxing gloves. To have the ability of jumping and escaping his enemies, he needs your support: Every time you clap our little boxer jumps out of the way!!

Blender

Models used in Blender:



Processing


We used the Minim Library in Processing to adapt the sound of clapping through the microphone to send an Osc command, the sketch can be viewed here!

Unity

We set up a Unity script which can receive Osc commands from Processing and translates the messages into a jump movement. The Unity can be found here


Screen Shot 2016-05-31 at 16.35.48.png

Here you can see our final setup, the model of the Boxer was not used in the presentation, because we did not model it ourselves. You can see a short video demonstration of the game here!