GMU:Digital Puppetry Lab/Group B0XJUMP: Difference between revisions

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In our little game a boxer fights a '''battle of life or restart''' against an army of boxing gloves. To have the ability of jumping and escaping his enemies, he needs your support: Every time you clap our little boxer jumps out of the way!!
In our little game a boxer fights a '''battle of life or restart''' against an army of boxing gloves. To have the ability of jumping and escaping his enemies, he needs your support: Every time you clap our little boxer jumps out of the way!!
== Blender ==
Models used in Blender:
[[File:BlenderB0XJUMP1.png]]
[[File:BlenderB0XJUMP2.png]]
== Processing ==
[[File:B0XJUMPpro1.png]]
[[File:B0XJUMPpro2.png]]
[[File:B0XJUMPpro3.png]]
We used the Minim Library in Processing to adapt the sound of clapping through the microphone to send a Osc command, the sketch can be viewed [http://www.openprocessing.org/sketch/373821 here!]
== Unity ==
[https://www.uni-weimar.de/medien/wiki/Unitycode Unity Code]
[[File:FILE:SCREEN SHOT 2016-05-31 AT 16.24.16.PNG]]
[[File:Screen_Shot_2016-05-31_at_16.24.33.png]]
[[File:Screen_Shot_2016-05-31_at_16.24.48.png]]
[[File:Screen_Shot_2016-05-31_at_16.25.02.png]]
[[File:Screen_Shot_2016-05-31_at_16.35.48.png]]

Revision as of 14:37, 31 May 2016

In our little game a boxer fights a battle of life or restart against an army of boxing gloves. To have the ability of jumping and escaping his enemies, he needs your support: Every time you clap our little boxer jumps out of the way!!

Blender

Models used in Blender:

BlenderB0XJUMP1.png BlenderB0XJUMP2.png


Processing

B0XJUMPpro1.png B0XJUMPpro2.png B0XJUMPpro3.png

We used the Minim Library in Processing to adapt the sound of clapping through the microphone to send a Osc command, the sketch can be viewed here!

Unity

Unity Code

File:FILE:SCREEN SHOT 2016-05-31 AT 16.24.16.PNG Screen Shot 2016-05-31 at 16.24.33.png Screen Shot 2016-05-31 at 16.24.48.png Screen Shot 2016-05-31 at 16.25.02.png Screen Shot 2016-05-31 at 16.35.48.png