GMU:Dataflow/Jam session/Alejandro Weyler: Difference between revisions

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Data obtained from the ambient sound of Site A is transmitted to Site B and "shapes" (modulates) its ambient sound in real-time. Meanwhile, the reverse process takes place, where data obtained from sound analysis of Site B modulates the ambient sound of Site A.  
Data obtained from the ambient sound of Site A is transmitted to Site B and "shapes" (modulates) its ambient sound in real-time. Meanwhile, the reverse process takes place, where data obtained from sound analysis of Site B modulates the ambient sound of Site A.  


Directly playing back the resulting (modulated) sounds in the same space where their sound is captured enables the continuous interweaving of sound waves with digital information in a potentially autonomous looping system that reacts to real-time events.
Directly playing back the resulting (modulated) sounds in the same space where their sources get captured enables the continuous interweaving of sound waves with digital information in a potentially autonomous looping system that reacts to real-time events.

Revision as of 09:32, 16 January 2017

A computer program roughly based on the inner workings of the vocoder modulates the ambient sound of one place with that of a second place and vice versa, thus (sonically) merging two distant places by what could be described as spatial synthesis.

Data obtained from the ambient sound of Site A is transmitted to Site B and "shapes" (modulates) its ambient sound in real-time. Meanwhile, the reverse process takes place, where data obtained from sound analysis of Site B modulates the ambient sound of Site A.

Directly playing back the resulting (modulated) sounds in the same space where their sources get captured enables the continuous interweaving of sound waves with digital information in a potentially autonomous looping system that reacts to real-time events.