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== '''Bubble Touch''' == | |||
[[File:截圖 2020-12-20 下午11.38.18.png|800px]] | [[File:截圖 2020-12-20 下午11.38.18.png|800px]] | ||
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''' | '''Phase I''' | ||
Exploring the possibility of the interactive sensor, Kinect, in Unity is my main goal. Therefore, I found a tutorial from Youtube teaching the way to combine them. https://www.youtube.com/watch?v=aHGlLxh6a88 | Exploring the possibility of the interactive sensor, Kinect, in Unity is my main goal. Therefore, I found a tutorial from Youtube teaching the way to combine them. https://www.youtube.com/watch?v=aHGlLxh6a88 | ||
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''' | '''Phase II''' | ||
After Windows system understand what is Kinect, it is time to introduce the device to Unity. In the Asset Store, I found a free asset that has included the Kinect manager, Rigging Avatars and so on. With the help of the asset I am able to control the avatars with Kinect. | After Windows system understand what is Kinect, it is time to introduce the device to Unity. In the Asset Store, I found a free asset that has included the Kinect manager, Rigging Avatars and so on. With the help of the asset I am able to control the avatars with Kinect. | ||
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Video Links: https://drive.google.com/file/d/1gL_Ug1zJAPXktXFk0GZNG-v6CfF-2hRF/view?usp=sharing | Video Links: https://drive.google.com/file/d/1gL_Ug1zJAPXktXFk0GZNG-v6CfF-2hRF/view?usp=sharing | ||
''' | |||
'''Phase III''' | |||
For me, dancing is an attractive activity. So I want to lead the users to dance with me. By simplifying the game into first stage, I decided to create abound of floating bubbles to be touched. Attaching materials, coding and understanding the relationship between Rigidbody and Collider were done by this phase. | For me, dancing is an attractive activity. So I want to lead the users to dance with me. By simplifying the game into first stage, I decided to create abound of floating bubbles to be touched. Attaching materials, coding and understanding the relationship between Rigidbody and Collider were done by this phase. | ||
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