GMU:Critical VR Lab I - Unity Introduction/Jin Wang: Difference between revisions

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'''Step4:'''
'''Step4:'''
''' 3D Modelle in Unity imput'''
''' 3D Modelle in Unity '''


[[File:3D Modelle3.jpg|400px]]
[[File:3D Modelle3.jpg|400px]]
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'''Step4:'''
'''Step4:'''
''' 3D Modelle in Unity with lights and effeckt.'''
''' 3D Modelle in Unity with lights and effeckt '''


[[File:3D Modelle in Unity1.jpg|400px]]
[[File:3D Modelle in Unity1.jpg|400px]]

Revision as of 15:20, 9 March 2021

Videos of my project:

Video1: https://youtu.be/rFI_u1LRRIg

Video2: https://youtu.be/j3-t3Y-0dr8


Topic: The path

The work is inspired by the film ‚Koma‘, in which the buildings don’t stand on the ground, and the gravity is not normal. This scene is impressive and attractive. However, it’s impossible to have such experience in the real life. Virtual reality gives us the possibility.

Inspiration:

Bildschirmfoto 2020-12-20 um 21.45.12.png

Bildschirmfoto 2020-12-20 um 21.46.02.png

Idea:

Following this core idea, I create a path using Unity, on which you can go through the landscape and buildings from different culture, time, and space dimensions. Every thing doesn’t follow the normal physical rules, like the gravity. They can float on the air or stand on the sky. I show some element examples below, the nature in the past, the current city life, and the possible cyberpunk future.


Step 1: Skizze

Skizze.jpg



Step 2: 3D Modelle in Blender

Bildschirmfoto 2021-03-08 um 19.04.28.png

Bildschirmfoto 2021-03-08 um 19.05.10.png

Bildschirmfoto 2021-03-08 um 19.07.53.png

Bildschirmfoto 2021-03-08 um 19.12.00.png


Step4: 3D Modelle in Unity

3D Modelle3.jpg

3D Modelle4.jpg

3D Modelle1.jpg

3D Modelle2.jpg


Step4: 3D Modelle in Unity with lights and effeckt

3D Modelle in Unity1.jpg

3D Modelle in Unity3.jpg

3D Modelle in Unity6.jpg

3D Modelle in Unity5.jpg

3D Modelle in Unity4.jpg


Step5: Final work

Comic Style.jpg

Comicstyle2.jpg

Comicstyle3.jpg

Comicstyle4.jpg

Comicstyle5.jpg