GMU:Critical VR Lab I - Unity Introduction/Jin Wang: Difference between revisions

From Medien Wiki
No edit summary
No edit summary
Line 1: Line 1:


'''Video of my project:'''
Videos of my project:


https://youtu.be/rFI_u1LRRIg
Video1: https://youtu.be/rFI_u1LRRIg


https://youtu.be/j3-t3Y-0dr8
Video2: https://youtu.be/j3-t3Y-0dr8




Line 27: Line 27:


[[File:Bildschirmfoto 2020-12-20 um 21.42.36.png|400px]]
[[File:Bildschirmfoto 2020-12-20 um 21.42.36.png|400px]]
==

Revision as of 11:32, 9 March 2021

Videos of my project:

Video1: https://youtu.be/rFI_u1LRRIg

Video2: https://youtu.be/j3-t3Y-0dr8


Topic: The path

The work is inspired by the film ‚Koma‘, in which the buildings don’t stand on the ground, and the gravity is not normal. This scene is impressive and attractive. However, it’s impossible to have such experience in the real life. Virtual reality gives us the possibility.

Inspiration:

Bildschirmfoto 2020-12-20 um 21.45.12.png

Bildschirmfoto 2020-12-20 um 21.46.02.png

Following this core idea, I create a path using Unity, on which you can go through the landscape and buildings from different culture, time, and space dimensions. Every thing doesn’t follow the normal physical rules, like the gravity. They can float on the air or stand on the sky. I show some element examples below, the nature in the past, the current city life, and the possible cyberpunk future.

Element examples:

Bildschirmfoto 2020-12-20 um 21.43.56.png

Bildschirmfoto 2020-12-20 um 21.40.31.png

Bildschirmfoto 2020-12-20 um 21.42.36.png