GMU:Critical VR Lab I - Unity Introduction/Dominik Kämmer: Difference between revisions

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https://youtu.be/AgxM7WSIetg<br><br>
https://youtu.be/AgxM7WSIetg<br><br>
'''1. Patternroom'''<br>
'''1. Patternroom'''<br>
I took the idea of huge sceens from the video: ““ by ... (link:) and combined it with particle systems. That way I created a room generating random patterns the player could experience and impact by walking around the middle of the screen.<br><br>
I got the idea of huge sceens from a video by Jonas Tyroller (link:https://m.youtube.com/watch?v=kJrnWvf494w) and combined it with particle systems. That way I created a room generating random patterns the player could experience and impact by walking around the middle of the screen.<br><br>
[[File:Unbreakable_Screenshot 1.jpg|350px]]        [[File:Unbreakable_Screenshot 2.jpg|350px]]
[[File:Unbreakable_Screenshot 1.jpg|350px]]        [[File:Unbreakable_Screenshot 2.jpg|350px]]
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