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As I tried to visualize this idea, I firstly did some experiments with clay, putting it around everyday objects and then shaping it with the weight of my hands. The idea was to really show how objects would look like if they physically reacted to human presence. I found this experiment interesting because it made me help visualize the idea better. | As I tried to visualize this idea, I firstly did some experiments with clay, putting it around everyday objects and then shaping it with the weight of my hands. The idea was to really show how objects would look like if they physically reacted to human presence. I found this experiment interesting because it made me help visualize the idea better. | ||
Finally, I went back to creating visualizations and scenarios digitally. I shaped some basic elements - cubes, toruses, spheres - and I deformed/sculpted them with the program “Blender”. I then transferred them to the game engine “Unity”, through which I created five different scenarios which helped me shape the idea. In these scenarios I played with the simple elements and with the element of hands/humans. When the hands/humans are in contact with the shapes, these become corroded. When not, they stay intact. Sometimes it’s tricky, because it seems like the hands do touch the shapes, but this occurs only in the shadows. I also decided not to play music or sounds in order to create a metaphysical environment. | Finally, I went back to creating visualizations and scenarios digitally. I shaped some basic elements - cubes, toruses, spheres - and I deformed/sculpted them with the program “Blender”. I then transferred them to the game engine “Unity”, through which I created five different scenarios which helped me shape the idea. In these scenarios I played with the simple elements and with the element of hands/humans. When the hands/humans are in contact with the shapes, these become corroded. When not, they stay intact. Sometimes it’s tricky, because it seems like the hands do touch the shapes, but this occurs only in the shadows. I also decided not to play music or sounds in order to create a metaphysical environment. | ||
Lastly, I recorded parts of the scenes and combined them together in a video. In the subtitles you can read some short reflections about the idea of coexistance between humans and the environment, and how we tend to search for an equilibrium, both within ourselves and with the sorroundings - but this can become extremely complex. | |||
I decided not to include a soundtrack to the animation, in order to keep the scenario as metaphysical as possible, I only included a few sounds to evoke the movement of the elements. | |||
youtube link: https://www.youtube.com/watch?v=J_ycNdJbles | youtube link: https://www.youtube.com/watch?v=J_ycNdJbles |
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