GMU:Critical VR Lab I - Unity Introduction/Beatrice Perlato: Difference between revisions

From Medien Wiki
No edit summary
No edit summary
Line 11: Line 11:
Finally, I went back to creating visualizations and scenarios digitally. I shaped some basic elements - cubes, toruses, spheres - and I deformed/sculpted them with the program “Blender”. I then transferred them to the game engine “Unity”, through which I created five different scenarios which helped me shape the idea. In these scenarios I played with the simple elements and with the element of hands/humans. When the hands/humans are in contact with the shapes, these become corroded. When not, they stay intact. Sometimes it’s tricky, because it seems like the hands do touch the shapes, but this occurs only in the shadows. I also decided not to play music or sounds in order to create a metaphysical environment.''  
Finally, I went back to creating visualizations and scenarios digitally. I shaped some basic elements - cubes, toruses, spheres - and I deformed/sculpted them with the program “Blender”. I then transferred them to the game engine “Unity”, through which I created five different scenarios which helped me shape the idea. In these scenarios I played with the simple elements and with the element of hands/humans. When the hands/humans are in contact with the shapes, these become corroded. When not, they stay intact. Sometimes it’s tricky, because it seems like the hands do touch the shapes, but this occurs only in the shadows. I also decided not to play music or sounds in order to create a metaphysical environment.''  


youtube link:  
youtube link: https://www.youtube.com/watch?v=J_ycNdJbles


SCENE 1  
SCENE 1