GMU:Critical VR Lab II: Difference between revisions

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Venue: [[GMU:Performance Platform|Performance Platform]], Digital Bauhaus Lab (Room 001)<br>
Venue: [[GMU:Performance Platform|Performance Platform]], Digital Bauhaus Lab (Room 001)<br>
First meeting: Thursday, 09.04.2020, 11:00
First meeting: Thursday, 09.04.2020, 11:00


===Dates===
===Dates===
First Block with [[Max Neupert]]
First Block with [[Max Neupert]]
# 07.05.2020, 11:00 - 19:00
# 07.05.2020, 11:00 - 19:00

Revision as of 12:13, 9 February 2020

Lecturer: Max Neupert, Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)
First meeting: Thursday, 09.04.2020, 11:00

Dates

First Block with Max Neupert

  1. 07.05.2020, 11:00 - 19:00
  2. 08.05.2020, 11:00 - 19:00
  3. 09.05.2020, 11:00 - 19:00


Second Block with Jörg Brinkmann

  1. 14.05.2020, 11:00 - 19:00
  2. 15.05.2020, 11:00 - 19:00
  3. 16.05.2020, 11:00 - 19:00

Description

Critical VR Lab II is a block module that will start with an Introduction to Pure Data (a visual programming language) by Max Neupert in the first block (07.-09.05). In the second block (14.-16.05) we will connect Unity and Pure Data in order to be able to control Pure Data patches with the HTC Vive interface via OSC (Open Sound Control). We will also look into LibPd Unity Integration, through a libpd wrapper for Unity that makes it possible to spatialise Pure Data patches in Unity and interact with them. Apart from that you will also have the chance to continue working on existing Unity projects.

Criteria for passing

In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, regularly attend to the sessions and participation is mandatory.

Student works

Syllabus

07.05.2020, 11:00 - 19:00

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08.05.2020, 11:00 - 19:00

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09.05.2020, 11:00 - 19:00

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14.05.2020, 11:00 - 19:00

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15.05.2020, 11:00 - 19:00

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16.05.2020, 11:00 - 19:00

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VR TOOLBOX

Software

  • Unity 3D - cross-platform game engine (proprietary)
  • Blender - 3D modeller with many features (open source)
  • Autodesk FBX Converter – convert OBJ, DAE, and 3DS files to or from multiple versions of the FBX format (proprietary)
  • MeshLab - system for processing and editing 3D triangular meshes (open source)
  • Meshroom - Photogrammetric Computer Vision framework for 3D Reconstruction and Camera Tracking (open source)
  • MakeHuman tool for making 3D characters (open source)
  • Meshmixer - "Swiss Army Knife" for 3D meshes (proprietary)
  • Open Broadcaster Software - streaming and recording program (open source)

Online Tools

3D Models (for download and use)

Unity 3D Tutorials

Unity 3D Assets

Blender Tutorials