GMU:Critical VR Lab I/Yen Lung Chen: Difference between revisions

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===Concepts===
===Concepts===
the book, how we got fooled by randomness
===Visual Settings===
===Visual Settings===
use movie clip to imply the 微小 或是 重大的事件
black and white back ground
===Sound Settings===
===Sound Settings===
===Randomness Generator===
===Randomness Generator===
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# Current implementation required a more powerful computational machine in order to render extra video frame in a fluent manner.
# Current implementation required a more powerful computational machine in order to render extra video frame in a fluent manner.
# The design choice of the movement of the camera could be further explorative, e.g. floating, sinking, flying experiences than pulling the camera in one direction.
# The design choice of the movement of the camera could be further explorative, e.g. floating, sinking, flying experiences than pulling the camera in one direction.
# Further examination of camera distortion affecting stretching clip ratio is needed<ref>https://answers.unity.com/questions/1327866/how-to-get-rid-of-default-camera-distortion-effect.html?page=2&pageSize=5&sort=votes</ref><ref>https://docs.unity3d.com/Manual/PhysicalCameras.html</ref>.


===Credits===
===Credits===
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Revision as of 22:41, 13 September 2020

Randomness

The quality or state of lacking a pattern or principle of unpredictability[1]

Concepts

the book, how we got fooled by randomness

Visual Settings

use movie clip to imply the 微小 或是 重大的事件 black and white back ground

Sound Settings

Randomness Generator

List of contents

Futher Development

  1. The restriction of access to the Digital Bauhaus Lab and the VR devices due to the pandemic, this work is not able to be tested in the VR environment. I'd like to take another course in the future to get the implementation in more depth.
  2. Current implementation required a more powerful computational machine in order to render extra video frame in a fluent manner.
  3. The design choice of the movement of the camera could be further explorative, e.g. floating, sinking, flying experiences than pulling the camera in one direction.
  4. Further examination of camera distortion affecting stretching clip ratio is needed[2][3].

Credits


I want to express the randomness in life and its journey by creating a feeling that being pulled back as if sitting on a train but facing opposite direction of the train; However this is a train that we cannot stop.

Visual setting: Environment is set in an open field with surrounds of moments represented by pieces of images, videos, sounds.

Progress: 16 June 2020: Create a plane ground and the movement of camera.

https://vimeo.com/429666513