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After trying out the terrain tools and physics out more I am considering pursuing something similar but with procedural generated endless map and more 'exploration' feeling than gameplay based. There's much progress to be made but I think there's potential somewhere in this mess, and if not I'm enjoying the process either way. | After trying out the terrain tools and physics out more I am considering pursuing something similar but with procedural generated endless map and more 'exploration' feeling than gameplay based. There's much progress to be made but I think there's potential somewhere in this mess, and if not I'm enjoying the process either way. | ||
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File:RenderedboatFinal.png | |||
File:buckethole.png | |||
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Updated the visuals of the boat, along the way I learned of the developement of a game 'Red Sails' with a similar concept to my project so I am going to do something else based on one of the earlier ideas discussed. However the boat model was slightly updated either way, with the watering bucket now having holes, controller sticks on the driver seat, some fins under the boat, a new sail, indicator lights on the side panels. | Updated the visuals of the boat, along the way I learned of the developement of a game 'Red Sails' with a similar concept to my project so I am going to do something else based on one of the earlier ideas discussed. However the boat model was slightly updated either way, with the watering bucket now having holes, controller sticks on the driver seat, some fins under the boat, a new sail, indicator lights on the side panels. |
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