GMU:Critical VR Lab I/Nyiko Mucavele: Difference between revisions

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For VR this top down area shows the space in which the user can freely walk around it
For VR this top down area shows the space in which the user can freely walk around it


[[File:WalkArea.png|400px]]
[[File:WalkArea.png|200px]]


I was thinking of having some interactions like being able to manually move the sail and the rudder by mapping sail height to acceleration and rotation of the rudder to rotation of the boat, with the VR hands to steer the vehicle but this would only make sense exclusively for VR.
I was thinking of having some interactions like being able to manually move the sail and the rudder by mapping sail height to acceleration and rotation of the rudder to rotation of the boat, with the VR hands to steer the vehicle but this would only make sense exclusively for VR.