GMU:Critical VR Lab I/F.Z.Ayguler

From Medien Wiki

I have been interested in testing the data visualization possibilities while still trying to understand the Unity. As an exercise for a larger project I built a scene with point cloud data and used the walls of the scan as trigger zone and collide with a sound. I used Pcx - Point Cloud dataImporter/Renderer for Unity to import binary .ply point cloud file.

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