GMU:Critical VR Lab I/F.Z.Ayguler: Difference between revisions

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have been interested in testing the data visualization possibilities while still trying to understand the Unity. As an exercise for a larger project I built a scene with point cloud data and used the walls of the scan as trigger zone and collide with a sound. I used Pcx - Point Cloud dataImporter/Renderer for Unity to import  binary .ply point cloud file.


[[:File:Screen Shot 2020-06-16 at 12.28.33 AM.png]]I

Revision as of 21:40, 15 June 2020