GMU:Board Games for Humans and Nonhumans: Difference between revisions

From Medien Wiki
(Created page with "Board games are usually designed for people, but could we think of a board game designed to be played between humans and flies or between bacteria and yeast? What about a more...")
 
No edit summary
Line 1: Line 1:
[[File:Trina-howto-antibiotics.png|thumb|300px|left|Trina Ukmata. How To isolate Antibiotics Producer from Pure Soil]]
''Lecturer:'' [[GMU:Mindaugas Gapševičius|Mindaugas Gapševičius]]<br>
''Credits:'' 6 [[ECTS]], 4 [[SWS]]<br>
''Date:'' Thursday 13:30-16:45<br>
''Venue:'' [[Marienstraße 7b]], [[GMU:Bio-lab|Biolab]] (Room 202)<br>
''First meeting:'' Thursday, 13 April 2016; 13:30-16:45<br>
Board games are usually designed for people, but could we think of a board game designed to be played between humans and flies or between bacteria and yeast? What about a more complex game involving humans, microorganisms and objects?
Board games are usually designed for people, but could we think of a board game designed to be played between humans and flies or between bacteria and yeast? What about a more complex game involving humans, microorganisms and objects?



Revision as of 17:35, 5 March 2017

Trina Ukmata. How To isolate Antibiotics Producer from Pure Soil

Lecturer: Mindaugas Gapševičius
Credits: 6 ECTS, 4 SWS
Date: Thursday 13:30-16:45
Venue: Marienstraße 7b, Biolab (Room 202)
First meeting: Thursday, 13 April 2016; 13:30-16:45

Board games are usually designed for people, but could we think of a board game designed to be played between humans and flies or between bacteria and yeast? What about a more complex game involving humans, microorganisms and objects?

The aim of the course is to grasp the environment and interactions of chosen organism(s). While trying to understand biological sensors of living organisms (light, motion, temperature, magnetic fields, nutrients) we will envision and implement strategies for interaction between humans and nonhumans. The course will include analysis of sensorimotor activity of the selected organisms, discourses around similar artworks and discussions on interactivity in a physical environment.

The course will be held in the DIY Biolab of the Media Environments chair. The developed games will be presented during the planned show in the Fall of 2017.