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Based on the first stage of cultivating the slime mold and recording its growth pattern at each life stage, a further idea emerged: to scan the slime mold at different stages through photogrammetry, then import the obtained 3D model into the game engine in order to get an immersive experience, allowing the audience to observe the slime mold closer. [[File:sketch-slime.pdf]] | Based on the first stage of cultivating the slime mold and recording its growth pattern at each life stage, a further idea emerged: to scan the slime mold at different stages through photogrammetry, then import the obtained 3D model into the game engine in order to get an immersive experience, allowing the audience to observe the slime mold closer. [[File:sketch-slime.pdf]] | ||
{{#ev:youtube| | {{#ev:youtube|E-AxadG30Pw}} |
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