GMU:Being a Unicellular Organism/Bo Liu: Difference between revisions

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==Planet of Physarum Polycephalum==
=='''Planet of Physarum Polycephalum'''==


[[File:1.0的副本.jpg]]
==//Project Description==
In this project, by growing and culturing a unicellular organism — Physarum Polycephalum, the growth process and growth patterns were recorded through camera. The tiny single-celled organism developed from very small baby to lush and strong by consuming food on blue agar balls, and eventually become sick and wilt.
 
In the detailed documentation of the cultivation process, the reader is expected to browse not only aesthetic images, but also to understand the metaphorical earth in which humans live.
 
For a detailed description, please check the online brochure via the link below.
 
[[File:PlanetSlimeCover.jpg]]


==//Gallery==
==//Gallery==
<gallery>
<gallery>
File:16的副本.jpg|''Figure 01''
File:16的副本.jpg|''01''
File:24的副本.jpg|''Figure 02''
File:24的副本.jpg|''02''
File:25的副本.jpg|''Figure 03''
File:25的副本.jpg|''03''
File:27的副本.jpg|''Figure 04''
File:27的副本.jpg|''04''
File:28的副本.jpg|''Figure 05''
File:28的副本.jpg|''05''
File:29的副本.jpg|''Figure 06''
File:29的副本.jpg|''06''
File:31的副本.jpg|''Figure 07''
File:31的副本.jpg|''07''
File:32的副本.jpg|''Figure 08''
File:32的副本.jpg|''08''
File:34的副本.jpg|''Figure 09''
File:34的副本.jpg|''09''
File:33的副本.jpg|''Figure 10''
File:33的副本.jpg|''10''
File:36的副本.jpg|''Figure 11''
File:36的副本.jpg|''11''
File:37的副本.jpg|''Figure 12''
File:37的副本.jpg|''12''


</gallery>
</gallery>


==//Full Documentation==
==//Brochure Online==
 
Project Brochure uploaded on issuu -- link: [https://issuu.com/boboleo/docs/planet_of_slime_mould]
[[File:Planet of slime mould.pdf]]


==//Content==
==//Contents==
'''I Introduction to Physarum Polycephalum'''
'''I Introduction to Physarum Polycephalum'''


Line 38: Line 44:
'''VI Final Results'''
'''VI Final Results'''


==//Brochure Online==
==//PDF Documentation==
'''Project Brochure uploaded on issuu -- link:'''[https://issuu.com/boboleo/docs/planet_of_slime_mould]
 
[[File:Planet of slime mould.pdf]]


==//Time Lapse Videos==
==//Time Lapse Videos==
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[https://www.youtube.com/watch?v=gkHzxJy4Q1M| video 3 slime mould on agar ball]
[https://www.youtube.com/watch?v=gkHzxJy4Q1M| video 3 slime mould on agar ball]
==//Further Idea==
[[File:PlanetSlimeCover2.jpg]]
Based on the first stage of cultivating the slime mold and recording its growth pattern at each life stage, a further idea emerged: to scan the slime mold at different stages through photogrammetry, then import the obtained 3D model into the game engine in order to get an immersive experience, allowing the audience to observe the slime mold closer.  [[File:sketch-slime.pdf]]
{{#ev:youtube|E-AxadG30Pw}}

Latest revision as of 20:05, 23 February 2022

Planet of Physarum Polycephalum

//Project Description

In this project, by growing and culturing a unicellular organism — Physarum Polycephalum, the growth process and growth patterns were recorded through camera. The tiny single-celled organism developed from very small baby to lush and strong by consuming food on blue agar balls, and eventually become sick and wilt.

In the detailed documentation of the cultivation process, the reader is expected to browse not only aesthetic images, but also to understand the metaphorical earth in which humans live.

For a detailed description, please check the online brochure via the link below.

PlanetSlimeCover.jpg

//Gallery

//Brochure Online

Project Brochure uploaded on issuu -- link: [1]

//Contents

I Introduction to Physarum Polycephalum

II First time in Bio Lab

III Feeding and Growing Process

IV Initial Project Idea and Sketch

V Failed and Effective Attempts

VI Final Results

//PDF Documentation

File:Planet of slime mould.pdf

//Time Lapse Videos

1.st time lapse_10 hours

2.nd time lapse_12 hours

video 1 slime mould on agar ball

video 2 slime mould on agar ball

video 3 slime mould on agar ball

//Further Idea

PlanetSlimeCover2.jpg

Based on the first stage of cultivating the slime mold and recording its growth pattern at each life stage, a further idea emerged: to scan the slime mold at different stages through photogrammetry, then import the obtained 3D model into the game engine in order to get an immersive experience, allowing the audience to observe the slime mold closer. File:Sketch-slime.pdf