GMU:Autonomous-Collaborative/Joel: Difference between revisions

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I build two different PureData Patches for the course. One takes external audio signals
I build two different PureData Patches for the course. One takes external audio signals
  through the contact-mic inputs on the little Audiointerface we build. The other one generates sounds purely out of PD, no external sources used here. The first one i want to document here is the one without external audio. It's called "Glitches&Harmonics". It has many different functions as described below and different ways of using it. Some usages can be seen in the example video of that patch.  
  through the contact-mic inputs on the little Audiointerface we build. The other one generates sounds purely out of PD, no external sources used here. The first one i want to document here is the one without external audio. It's called "Glitches&Harmonics". It has many different functions as described below and different ways of using it. Some usages can be seen in the example video of that patch.  
The second patch is called "Grainman" after the guy who actually made this patch, called it like this and shared it with the community. It is an granular sampler which is able to granulize audio input in realtime. I found this really interesting with the use of the contact microphones. So as seen in the 2.nd video below i plugged the contact microphon on a kalimba instrument and took the audio input into this patch. My work on this patch was just the making of a midi mapping for using it smoothly with controller and the add of some effects like reverb, delay and filters.  
The second patch is called "Grainman" after the guy who actually made this patch, called it like this and shared it with the community. It is an granular sampler which is able to granulize audio input in realtime. I found this really interesting with the use of the contact microphones. So as seen in the 2nd video below i plugged the contact microphon on a kalimba instrument and took the audio input into this patch. My work on this patch was just the making of a midi mapping for using it smoothly with controller and the add of some effects like reverb, delay and filters.  





Revision as of 11:14, 30 September 2019

I build two different PureData Patches for the course. One takes external audio signals

through the contact-mic inputs on the little Audiointerface we build. The other one generates sounds purely out of PD, no external sources used here. The first one i want to document here is the one without external audio. It's called "Glitches&Harmonics". It has many different functions as described below and different ways of using it. Some usages can be seen in the example video of that patch. 

The second patch is called "Grainman" after the guy who actually made this patch, called it like this and shared it with the community. It is an granular sampler which is able to granulize audio input in realtime. I found this really interesting with the use of the contact microphones. So as seen in the 2nd video below i plugged the contact microphon on a kalimba instrument and took the audio input into this patch. My work on this patch was just the making of a midi mapping for using it smoothly with controller and the add of some effects like reverb, delay and filters.


1.glitches and harmonics

-2x2OP-FM Synth

-32 Step Sequencer

- bpm counter
- unstable randomize function for note values, with random offset for some steps 
- quantizer (by MSCALE) 
- randomize function to switch between scales in minor or major 
- rhythm randomizer 
- drone mode 

1.FM osc - polyphonic - simple decay envelope - fm decay - fm mod decay - 1 pre-fx LP filter - 1 post-fx LP filter - mono delay - simple Reverb (freeverb)

2.FM osc - monophonic - randomize system with the ability to randomize 3 different frequency areas per oscillator - Stereo AD Envelope Generator with stereo modulation of decay times - Stereo Filter system (LP) - Filter AD env - stereo delay - simple Reverb (freeverb)



MainPatch: File:G&H.pd

CloneFile: File:1.cl.pd


2.Grainman

MainPatch: File:grainman.pd