We covered in the first lesson:
- Arduino file format (pde and ino)
- Functions of the buttons of the Arduino IDE
- Opening the Serial monitor.
- Going through the blink example.
- setup:
- set pin 13 to output
- loop:
- set pin 13 to be turned on
- wait one second
- set pin 13 to be turned off
- wait one second
- repeat the loop.
- setup:
Today:
- introduce the concept of variables.
- introduce the "if" condition.
- introduce functions.
Introducing variables. int (means an integer number: 0 1 2 3 4 5 6 ... and also negative numbers. limits: -32,768 to 32,767 there are other kinds of variables. we only use int for simplicity in this lesson. valid names for variables: otto, lemonade24 and pudding not allowed names for variables: ööö äää 1234Otto (must start with an alphanumeric character) better names for variables: delayTimeOff, pinNumber, delayTimeOn
using variables
variables are a place to store numbers in the memory. They make life easier in many cases: replace pin number by a variable - changing pin is much less tedious and cumbersome. replace delay by a variable - doesn't seem useful first. but:
Changing variables during runtime (while the program is running) is also possible:
Having some random fun
delayTime = random(1000);
will assign a random number from 1 to 1000.
Some other useful ways to assign a new value to a variable: today we use: + - * increasing the delay time:
delaytime = 100;
delaytime = delaytime + 100;
in the first line delaytime gets the new value 100 in the second line something apparently strange happens - how is this possible? This line is not meaning a mathematical equality. The right side of the equals sign (=) is calculated first and then assigned to the left side of the equals sign. The following 3 steps happen - invisible for you inside the program when it's running:
Step 1: The old delaytime is replaced by 100
delaytime = 100 + 100
Step 2: The values on the right side of the equals sign are added and assigned to the variable:
delaytime = 200
Now the value of delaytime is 200.
a new kind of output: analogWrite
Since we are working with LEDs a desirable feature would be to set the brightness. analogWrite lets us do this:
analogWrite(pinNumber,Brightness);
or more generally since it is not only meant for brightness:
analogWrite(pinNumber,analogValue);