GMU:Nature in Code

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Revision as of 16:21, 7 April 2020 by Max (talk | contribs) (→‎Syllabus)

Fachmodul
Lecturer: Max Neupert
Credits/SWS: 6 ECTS, 4 SWS
Maximum Number of Participants: 18
Course Language: English/Deutsch
Venue: Online only "Time:" Thursday 11:00-12:30, 13:30-15:00

Description

This is a course for learning to code in Processing aimed at artists with beginner to intermediate coding skills. We will be loosely following Daniel Shiffman's book The Nature of Code.

In programming we can create systems with behaviours mimicking laws of physics like gravitation. This can drastically increase a sense of reality, liveliness and playfulness. The users interaction benefits from physically informed interactions with richer gestures, intuitive control resulting in a better engagement with the artwork or product. This class will introduce programming concepts in a playful and interactive way using the popular programming environment Processing.

Kursbeschreibung

Kurs für Künstler und Gestalter mit Anfänger bis Fortgeschrittenen Programmierkenntnissen in Processing. Der Kurs folgt grob den Inhalten aus dem Buch The Nature of Code von Daniel Shiffman.

Topics

Admission requirements / Voraussetzung zur Teilnahme an der Veranstaltung

k.A.

Evaluation / Geforderte Prüfungsleistung zur Erlangung eines Leistungsnachweises

Presentation, documentation.

Eligible participants / Zielgruppe

Students enrolled in the Faculties of Art & Design and in the MediaArchitecture program

Syllabus

Semesters Plan (YYYY-MM-DD)

  • 2020-05-07 Chapter 1 & 2
  • 2020-05-14 Chapter 2 & 3
  • 2020-05-21 Public Holiday
  • 2020-05-28 Chapter 4 & 5
  • 2020-06-04 Chapter 6 & 7
  • 2020-06-11 Public Holiday
  • 2020-06-18 Chapter 8 & 9
  • 2020-06-25 Chapter 10
  • 2020-07-02 mass interaction Physics
  • 2020-07-09 Presentation

Literature

  • Daniel Shiffman: The Nature of Code: Simulating Natural Systems with Processing ISBN 978-0985930806

Links