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  • * added the FMOD Audio Visualizer Script to those Prefabs and linked the FMOD audio events * made meter object Prefabs and connected those to the FMOD Audio Visualizer
    2 KB (350 words) - 08:40, 23 March 2022
  • *3 x Audio Technica AT 4033a ===Audio Interfaces:===
    1 KB (158 words) - 07:54, 1 October 2020
  • ===Audio===
    1 KB (146 words) - 20:22, 21 October 2010
  • '''[[GMU:Audio+Video|Audio + Video]]'''
    759 bytes (110 words) - 19:21, 21 July 2010
  • Data conversion of audio samples
    122 bytes (20 words) - 10:07, 27 May 2020
  • #REDIRECT [[PDCON:Conference/GPU audio signals processing in Pd, and PDCUDA, an implementation with the CUDA runti
    122 bytes (18 words) - 17:57, 1 May 2012
  • #REDIRECT [[PDCON:Conference/GPU audio signals processing in Pd, and PDCUDA, an implementation with the CUDA runti
    122 bytes (18 words) - 17:57, 1 May 2012
  • NOTE: the videograbber is NOT able to record audio, the audio-input on the device is useless
    750 bytes (108 words) - 12:42, 9 August 2012
  • *[[GMU:Audio+Video projekte#Johann Niegl: PDGame]]
    180 bytes (19 words) - 08:10, 19 August 2010
  • * [[GMU:Audio+Video projekte#Dominique Wollniok: VerkehrsMalerei | Verkehrs Malerei]]
    304 bytes (35 words) - 19:54, 18 July 2011
  • ==Live Audio Cues== ...n full control or strictly structured strategies. On the contrary, in Live Audio Cues performances, conscious awareness causes more to investigate the unexp
    2 KB (240 words) - 16:24, 14 August 2011
  • ...build a drone generator / noise machine that would be able to do real time audio processing. To do this I needed to learn how to make a tape looper / sample The way to capture audio and creating arrays was familiar to the granular synthesis tutorial in the
    1 KB (253 words) - 16:28, 15 October 2019
  • * [[GMU:Audio+Video/projekte/Schatten→Klang]]
    157 bytes (22 words) - 20:20, 21 October 2010
  • ...aim of this paper will attempt to outline an alternative approach – using audio signals only for creating both time related events and sound synthesis –
    750 bytes (104 words) - 09:48, 14 February 2012
  • Anything requiring a new approach to analyzing audio and/or video input and/or a new strategy for human/machine interaction towa Put a contact microphone on something not normally thought of as an audio receptor. Make some sort of patch...
    1 KB (217 words) - 17:32, 2 April 2013
  • ==Live Audio Cues== ...n full control or strictly structured strategies. On the contrary, in Live Audio Cues performances, conscious awareness causes more to investigate the unexp
    1 KB (207 words) - 18:34, 16 July 2011
  • video and audio / corrupt files, glitches. interested in power structures influencing media
    223 bytes (29 words) - 21:12, 8 December 2015
  • ...tial audio, sound scene production, auralization, sound immersion, spatial audio processing ...tem at the University of São Paulo, and has been further used as reference audio engine for reconfigurable digital music applications, soundscape design app
    2 KB (314 words) - 09:13, 19 July 2011
  • == Iannix - Audio Input == == Max MSP - Audio Input/Output ==
    2 KB (344 words) - 23:44, 12 December 2017
  • ...ne Weimarer Hip Hop Liveband. Auf der Seite sollen alle möglichen Inhalte (Audio, Video, Foto, Text) transportiert werden.
    316 bytes (45 words) - 15:41, 2 February 2010
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