GMU:Digital Puppetry Lab/Group Swarm: Difference between revisions

From Medien Wiki
Line 4: Line 4:
-Fiona Mortimer: Visual output implementation and music development (Max/Msp/Jitter video patch) <br>
-Fiona Mortimer: Visual output implementation and music development (Max/Msp/Jitter video patch) <br>
-Eduardo Oliviera: Visual output implementation and music development (Max/Msp/Jitter video patch) <br>
-Eduardo Oliviera: Visual output implementation and music development (Max/Msp/Jitter video patch) <br>
== Concept idea ==
- Thinking about an external input we were thinking first to use our voices as an input like the change in the decibels every time you speak into a mic. but after several trials it was better to take another direction so we decided to take the acceleration data from a mobile device and do something with that.
In our case we took the path to manipulate the acceleration values in X, Y and Z axis as if we were Hornets, so with that in mind we tried to develop an sound output that was loud and annoying like when a hornet pass by flying and also generate a swarm and chaotic visual output.

Revision as of 12:28, 6 June 2016

Group Tasks

-Emilio Aguas: Input development (Processing or TouchOSC), Sound output implementation (Max/Msp sound patch)
-Fiona Mortimer: Visual output implementation and music development (Max/Msp/Jitter video patch)
-Eduardo Oliviera: Visual output implementation and music development (Max/Msp/Jitter video patch)

Concept idea

- Thinking about an external input we were thinking first to use our voices as an input like the change in the decibels every time you speak into a mic. but after several trials it was better to take another direction so we decided to take the acceleration data from a mobile device and do something with that.

In our case we took the path to manipulate the acceleration values in X, Y and Z axis as if we were Hornets, so with that in mind we tried to develop an sound output that was loud and annoying like when a hornet pass by flying and also generate a swarm and chaotic visual output.