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[[File:CVR1_jca_00. | [[File:CVR1_jca_00.jpg]] | ||
==Context:== | ==Context:== | ||
In our times art became something that in order to be valued has be filled with a ‘meaningful’ message, a political proposition. Personally it feels like decontextualising art from any environmental influence through white cube galleries in an elitist culture while demanding a re-contextualisation through ‘exterior’ information makes modern art rather inaccessible. Additionally though, it feels like that artworks are often blatant and 1-dimensional, only asking rather ‘simple’ questions or being a mere latching comment to a controversial thematic. While it is hard to pinpoint, what I don’t appreciate about many modern artworks, I dislike content being reducible to an explicit message. | In our times art became something that in order to be valued has be filled with a ‘meaningful’ message, a political proposition. Personally it feels like decontextualising art from any environmental influence through white cube galleries in an elitist culture while demanding a re-contextualisation through ‘exterior’ information makes modern art rather inaccessible. Additionally though, it feels like that artworks are often blatant and 1-dimensional, only asking rather ‘simple’ questions or being a mere latching comment to a controversial thematic. While it is hard to pinpoint, what I don’t appreciate about many modern artworks, I dislike content being reducible to an explicit message. | ||
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A mesh combiner made the grass performative. The shader changes the blades of the grass to additionally fake sweeping wind and visually remind of clouds casting shadows onto the plains, even-though technically there aren’t any clouds nor a sun in the sky, it helps to diminish the alienation from the otherwise very stiff ‘nature’. | A mesh combiner made the grass performative. The shader changes the blades of the grass to additionally fake sweeping wind and visually remind of clouds casting shadows onto the plains, even-though technically there aren’t any clouds nor a sun in the sky, it helps to diminish the alienation from the otherwise very stiff ‘nature’. | ||
[[File:CVR1_jca_01|none|1000px]] | [[File:CVR1_jca_01.jpg|none|1000px]] | ||
[[File:CVR1_jca_02|none|1000px]] | [[File:CVR1_jca_02.jpg|none|1000px]] | ||
[[File:CVR1_jca_10|none|1000px]] | [[File:CVR1_jca_10.jpg|none|1000px]] | ||
Phase IV - Revision | Phase IV - Revision | ||
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Sadly I couldn’t use the volumetric fog feature of the HDRP because the grass-blade custom shader-material would just be ignored for the calculation resulting in an overlay effect of further shadow on top of the grass. | Sadly I couldn’t use the volumetric fog feature of the HDRP because the grass-blade custom shader-material would just be ignored for the calculation resulting in an overlay effect of further shadow on top of the grass. | ||
[[File:CVR1_jca_11|none|1000px]] | [[File:CVR1_jca_11.jpg|none|1000px]] | ||
[[File:CVR1_jca_09|none|1000px]] | [[File:CVR1_jca_09.jpg|none|1000px]] | ||
[[File:CVR1_jca_06|none|1000px]] | [[File:CVR1_jca_06.jpg|none|1000px]] | ||
[[File:CVR1_jca_08|none|1000px]] | [[File:CVR1_jca_08.jpg|none|1000px]] | ||
[[File:CVR1_jca_04|none|1000px]] | [[File:CVR1_jca_04.jpg|none|1000px]] | ||
[[File:CVR1_jca_03|none|1000px]] | [[File:CVR1_jca_03.jpg|none|1000px]] | ||
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[[File:CVR1_jca_07|none|1000px]] | [[File:CVR1_jca_07.jpg|none|1000px]] | ||
[[File:CVR1_jca_13|none|1000px]] | [[File:CVR1_jca_13.jpg|none|1000px]] | ||
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=Video:== | ==Video:== | ||
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