GMU:Critical VR Lab I/Nyiko Mucavele: Difference between revisions

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I really enjoyed the sense of scale you can get very quickly by making huge terrain platforms and its a very liberating feeling to just roam the empty virtual spaces freely in my experience. This concept should work for both VR and non VR usage and is currently leaning into the territory of what might be considered a game concept.
I really enjoyed the sense of scale you can get very quickly by making huge terrain platforms and its a very liberating feeling to just roam the empty virtual spaces freely in my experience. This concept should work for both VR and non VR usage and is currently leaning into the territory of what might be considered a game concept.


Some concept work modelled and rendered in blender
Some concept work modelled and rendered in blender:
<gallery>
<gallery>
File:Boat v1.png
File:Boat v1.png

Revision as of 07:23, 15 June 2020

Sand sailing VR experience concept

Concept: A calm experience of sailing sand dunes in VR, or not and looking after some plants in the back of your boat. I really enjoyed the sense of scale you can get very quickly by making huge terrain platforms and its a very liberating feeling to just roam the empty virtual spaces freely in my experience. This concept should work for both VR and non VR usage and is currently leaning into the territory of what might be considered a game concept.

Some concept work modelled and rendered in blender: