GMU:(In)Visible Networks: Difference between revisions

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[[File:Freenetproject.png|thumb|300px|left|Freenetproject network visualisation]]
''Lecturer:'' [[GMU:Mindaugas Gapševičius|Mindaugas Gapševičius]]<br>
''Credits:'' 6 [[ECTS]], 4 [[SWS]]<br>
''Date:'' Thursdays 13:30-16:45<br>
''Venue:'' [[Marienstraße 7b]], Room 204<br>
''First meeting:'' Thursday, 11th of April 13:30-16:45
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The (In)Visible Networks course is foreseen for developing interactive projects around the video tracking system. The developed projects will connect people and objects into the single system of integrating actors and actants. During the course we will take a look at the interactive artworks, think of their implementations and different uses. What interaction strategies could be used in the hierarchical system? What pros and cons give us a distributed system? How actors/actants of different nature interact with each other?
The (In)Visible Networks course is foreseen for developing interactive projects around the video tracking system. The developed projects will connect people and objects into the single system of integrating actors and actants. During the course we will take a look at the interactive artworks, think of their implementations and different uses. What interaction strategies could be used in the hierarchical system? What pros and cons give us a distributed system? How actors/actants of different nature interact with each other?


Instead of focusing on a single programming environment, we will rather focus on OSC (Open Sound Protocol) protocol enabling interactions between machines and applications of different types. In parallel we will take a look into the terminal use (Windows, Mac), computer network protocols (internet, wireless, routing) and theoretical frameworks (ANT, IoT).
Instead of focusing on a single programming environment, we will rather focus on OSC (Open Sound Protocol) protocol enabling interactions between machines and applications of different types. In parallel we will take a look into the terminal use (Windows, Mac), computer network protocols (internet, wireless, routing) and theoretical frameworks (ANT, IoT).