GMU:Audio+Video: Difference between revisions

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Audiovisual performances and installations became pandemic since computer hardware and software can manipulate realtime streams. Since the big Hype of Veejaying around this turn of the millennium has declined we can find new approaches and aesthetics for audiovisual processing beyond that. In the class we learn techniques how to approach realtime media with software environments like Pure data and Gem with the use of OpenGL Shading Language. We start right at the beginning continue step by step to approach systems which will enable you to create complex audiovisual installations and performances.
Audiovisual performances and installations became pandemic since computer hardware and software can manipulate realtime streams. Since the big Hype of Veejaying around this turn of the millennium has declined we can find new approaches and aesthetics for audiovisual processing beyond that. In the class we learn techniques how to approach realtime media with software environments like Pure data and Gem with the use of OpenGL Shading Language. We start right at the beginning continue step by step to approach systems which will enable you to create complex audiovisual installations and performances.


We recommend to join the class “Bild zu Ton, Ton zu Bild“ in conjunction with this one.
We recommend to join the class [[GMU:Bild_zu_Ton,_Ton_zu_Bild|“Bild zu Ton, Ton zu Bild“]] in conjunction with this one.


==Voraussetzungen==
==Voraussetzungen==