GMU:Critical VR Lab I/Nyiko Mucavele: Difference between revisions

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Here are some of the more interesting failed attempts.
Here are some of the more interesting failed attempts.
Vimeo link:


After trying out the terrain tools and physics out more I am considering pursuing something similar but with procedural generated endless map and more 'exploration' feeling than gameplay based. There's much progress to be made but I think there's potential somewhere in this mess, and if not I'm enjoying the process either way.
After trying out the terrain tools and physics out more I am considering pursuing something similar but with procedural generated endless map and more 'exploration' feeling than gameplay based. There's much progress to be made but I think there's potential somewhere in this mess, and if not I'm enjoying the process either way.