GMU:Digital Puppetry Lab/Group Swarm: Difference between revisions

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== Concept idea ==
== Concept idea ==


- Thinking about an external input we were thinking first to use our voices as an input like the change in the decibels every time you speak into a mic. but after several trials it was better to take another direction so we decided to take the acceleration data from a mobile device and do something with that.
- Thinking about an external input we came up with the idea to use our voices as an input. Something like take the change in the decibels every time you speak into a mic. but after several trials it was better to take another direction so we decided to take the acceleration data from a mobile device and do something with that.


In our case we took the path to manipulate the acceleration values in X, Y and Z axis as if we were Hornets, so with that in mind we tried to develop an sound output that was loud and annoying like when a hornet pass by flying and also generate a swarm and chaotic visual output.
In our case we took the path to manipulate the acceleration values in X, Y and Z axis, so with that in mind we tried to develop an sound output that was loud and annoying like when a hornet pass by flying and also generate a swarm and chaotic visual output of this same concept.

Revision as of 12:31, 6 June 2016

Group Tasks

-Emilio Aguas: Input development (Processing or TouchOSC), Sound output implementation (Max/Msp sound patch)
-Fiona Mortimer: Visual output implementation and music development (Max/Msp/Jitter video patch)
-Eduardo Oliviera: Visual output implementation and music development (Max/Msp/Jitter video patch)

Concept idea

- Thinking about an external input we came up with the idea to use our voices as an input. Something like take the change in the decibels every time you speak into a mic. but after several trials it was better to take another direction so we decided to take the acceleration data from a mobile device and do something with that.

In our case we took the path to manipulate the acceleration values in X, Y and Z axis, so with that in mind we tried to develop an sound output that was loud and annoying like when a hornet pass by flying and also generate a swarm and chaotic visual output of this same concept.