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After spending lots of time trying out ways to move the boat around with constraints and joints to the Unity standard asset character types (first person, ball, third person) I realised that glueing a bunch of different forces together doesn't seem to make for a good physics situation im going to resort to the internet to get this boat moving properly. As despite spending many hours playing around with the physics and properties of objects it seems unlikely ill find a stable solution with trail and error. | After spending lots of time trying out ways to move the boat around with constraints and joints to the Unity standard asset character types (first person, ball, third person) I realised that glueing a bunch of different forces together doesn't seem to make for a good physics situation im going to resort to the internet to get this boat moving properly. As despite spending many hours playing around with the physics and properties of objects it seems unlikely ill find a stable solution with trail and error. | ||
[[File:PosA.png|400px]] | [[File:PosA.png|400px]] [[File:PosB.png|400px]] | ||
[[File:PosB.png|400px]] | |||
Here are some of the more interesting failed attempts. | Here are some of the more interesting failed attempts. | ||
After trying out the terrain tools and physics out more I am considering pursuing something similar but with procedural generated endless map and more 'exploration' feeling than gameplay based. | After trying out the terrain tools and physics out more I am considering pursuing something similar but with procedural generated endless map and more 'exploration' feeling than gameplay based. |
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