GMU:CRITICAL VR LAB/Paul Polze: Difference between revisions

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Nodes controlled various parameters of 3D objects using different frequency ranges of soundtracks. For example, the strength of a displacer is influenced by a sound.  
Nodes controlled various parameters of 3D objects using the volume of different soundtracks. For example, the displacement is influenced by a sound.  
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[[File:nodes.jpg|none|900px|caption]]
[[File:MAP_TO.jpg|none|900px|caption]]
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''Image 2: Nodes''
''Image 2: Flowchart''