GMU:Critical VR Lab I WS21/Passion Asasu: Difference between revisions

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The scene is inspired from plastic pieces that I use a microscope at DIY Bio Lab to see them closely in details, and used the plastic glossy image idea as a base of the whole design.  The underwater coral reefs and flocks of fishes are created by using Tilt Brush with plastic, glass, paper, duck tape brushes to make them look as artificial as possible.  The island and other parts are built in Unity and I animated the camera to play as the narrator of the story.<br>
The scene is inspired from plastic pieces that I use a microscope at DIY Bio Lab to see them closely in details, and used the plastic glossy image idea as a base of the whole design.  The underwater coral reefs and flocks of fishes are created by using Tilt Brush with plastic, glass, paper, duck tape brushes to make them look as artificial as possible.  The island and other parts are built in Unity and I animated the camera to play as the narrator of the story.<br>
Programs: Tilt Brush, Unity, After Effects, iMovie and Photoshop
Software: Tilt Brush, Unity, After Effects, iMovie and Photoshop