GMU:Critical VR Lab II - Lab Work/Yu-Ting Lu: Difference between revisions

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'''(not yet complete....)Blue Belly Bike sharing- Imaginary future bike sharing service in Weimar'''  
'''Blue Belly Bike sharing- Imaginary future bike sharing service in Weimar'''  
'''Introduction:'''  
'''Introduction:'''  


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[[File:Screenshot 2021-04-04 at 16.33.35.png|400px]]
[[File:Screenshot 2021-04-04 at 16.33.35.png|400px]]
''Fig.4 Simulated mirror''
''Fig.4 Simulated mirror''


[[File:Screenshot 2021-04-04 at 16.37.06.png|400px]]
[[File:Screenshot 2021-04-04 at 16.37.06.png|400px]]
''Fig.5 Camera setting in Unity''
''Fig.5 Camera setting in Unity''


'''Project File and Video Demo:'''
'''Project File and Video Demo:'''
https://drive.google.com/drive/folders/1vXwTOpUzUeeVzuxktVndXnd_EaUgPhsR?usp=sharing
https://drive.google.com/drive/folders/1vXwTOpUzUeeVzuxktVndXnd_EaUgPhsR?usp=sharing
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'''Omelette Diver- VR Game in Oculus Go'''
'''Omelette Diver- VR Game in Oculus Go'''
waiting for vr glasses to make documentation......
 
This is the extension of the project last semester, transferring a dome game into a VR game for Oculus Go.
One difficulty for VR game right now is that the interactive element of games in other format could not directly transfer into a VR game. Therefore, it is hard to share a same VR environment with others. Omelette Diver hence became a game with one player, who is setting up a solo new game experience.
 
[[File:Screenshot 2021-04-19 at 23.15.59.png|600px]]
 
[[File:Screenshot 2021-04-19 at 23.16.29.png|300px]] 
[[File:Screenshot 2021-04-19 at 23.16.47.png|300px]]
 
The other limitation of Oculus go is only one controller is available. However, for the game it need 8 direction of actions, including: move front, left, right, back, up, down, right rotation, left rotation. Besides the trackpad on the controller, an additional VR panel was made to let the player control the whole dimension of movement. To avoid confusion, all player will go through an instruction panels before starting the game.
 
 
[[File:Screenshot 2021-04-19 at 23.35.21.png|600px]]
The different of lighting and items enlarge the emotion difference between win and lose. In the win scene, there is a bright light from the egg shell and particle system releasing bubbles(from unity asset store), to make the scene looks cheering. On the other hand, the lose scene remain almost no light that only the light from the emission material.