GMU:Critical VR Lab II - Lab Work/Yu-Ting Lu: Difference between revisions

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[[File:Screenshot 2021-04-04 at 16.27.48.png|300px]]
[[File:Screenshot 2021-04-04 at 16.27.48.png|300px]]
Field of view "60" (normal setting)
Fig.1 Field of view "60" (original setting)


[[File:Screenshot 2021-04-04 at 16.24.35.png|300px]]
[[File:Screenshot 2021-04-04 at 16.24.35.png|300px]]
Field of view "133" (video demo in the link at the bottom)
Fig.2 Field of view "133" (video demo in the link at the bottom)


[[File:Screenshot 2021-04-04 at 16.30.00.png|300px]]
[[File:Screenshot 2021-04-04 at 16.30.00.png|300px]]
Entry scene also use field of view to increase the speed
Fig.3 Entry scene also use field of view to increase the speed
 
1.Dynamic scene


1. Dynamic scene
It is especially hard to make a dynamic 360 scene without taking the camera or equipment inside. Even with the support of stabilizer (gimbal), it is still a question how to hide the stabling axis from the camera. I planned to build a scene like riding a bike, however, I could not find proper equipment for stabilization. I tried to film in different methods, includes to film while riding a bike. It ended up that filming while walking with the software stabilization, video 2D editing and simulation of speed create the effect that I wanted.  
It is especially hard to make a dynamic 360 scene without taking the camera or equipment inside. Even with the support of stabilizer (gimbal), it is still a question how to hide the stabling axis from the camera. I planned to build a scene like riding a bike, however, I could not find proper equipment for stabilization. I tried to film in different methods, includes to film while riding a bike. It ended up that filming while walking with the software stabilization, video 2D editing and simulation of speed create the effect that I wanted.  
more stable and simulate the speed with “field of view” from the camera.
more stable and simulate the speed with “field of view” from the camera.
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Since the video was film when walking, the speed is too slow for a cycling simulation. In the case, the “field of view” of the camera in Unity create a good visual effect of speed. Even though the image/ video is stretched on the side, the front view looks more spacious and make the illusion of moving forward faster.
Since the video was film when walking, the speed is too slow for a cycling simulation. In the case, the “field of view” of the camera in Unity create a good visual effect of speed. Even though the image/ video is stretched on the side, the front view looks more spacious and make the illusion of moving forward faster.


[[File:Screenshot 2021-04-04 at 16.33.35.png|400px]][[File:Screenshot 2021-04-04 at 16.37.06.png|400px]]
2.Render texture
 
I wanted to simulate the mirror on the bike by using AR technology. I therefore created another camera looing to the back, then projected the camera on a render texture, which applied to the material of the object. Then the effect of a back mirror then been created in front of the bike.
 
[[File:Screenshot 2021-04-04 at 16.33.35.png|400px]]
Fig.4 Simulated mirror
 
[[File:Screenshot 2021-04-04 at 16.37.06.png|400px]]
Fig.5 Camera setting in Unity


'''Project File and Video Demo:'''
'''Project File and Video Demo:'''
https://drive.google.com/drive/folders/1vXwTOpUzUeeVzuxktVndXnd_EaUgPhsR?usp=sharing
https://drive.google.com/drive/folders/1vXwTOpUzUeeVzuxktVndXnd_EaUgPhsR?usp=sharing