GMU:Critical VR Lab I - Unity Introduction/Dominik Kämmer: Difference between revisions

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'''Forder'''<br><br>
''Final Project''<br>
'''UNBREAKABLE'''<br><br>
In the last weeks I sometimes encountered a strong feeling of being “unbreakable“. But I questioned this kind of narrow minded view  knowing that emotions do not go linear, neither down nor up. With this experience I tried displaying this hyped feeling of being inspired, full of power and hopeful for what will come and already is. I mainly picked my favorite assets and tools like particle systems and reflective surfaces “going bling-bling“ while listening to one of my favorite songs: “My O My“ by Cospe.
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Video of the experience:<br>
https://youtu.be/AgxM7WSIetg<br><br>
'''1. Patternroom'''<br>
I took the idea of huge sceens from the video: ““ by ... (link:) and combined it with particle systems. That way I created a room generating random patterns the player could experience and impact by walking around the middle of the screen.<br><br>
[[File:Unbreakable_Screenshot 1.jpg|350px]]        [[File:Unbreakable_Screenshot 2.jpg|350px]]
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'''2. Water Desert'''<br>
The second area was inspired by a hovering pyramid I saw on a Unity thumbnail. I was triggered by the idea of a dry pyramid hovering above water in a tropical scene. As I was able to make the water so reflective I decided there would need to be happening more in the frame. So I added a particle system with planes rising from the water.<br><br>
[[File:Unbreakable_Screenshot 6.jpg|350px]]        [[File:Unbreakable_Screenshot 7.jpg|350px]]
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'''3. Cloud 7'''<br>
For this I wanted to arrange things in reverse compared to Water Desert. Not dry hovering above wet but the other way around. So I took a low poly cloud suiting the astronaut and made him row the clouds instead, while the rain was pouring from underneath him.<br><br>
[[File:Unbreakable_Screenshot 3.jpg|350px]]        [[File:Unbreakable_Screenshot 4.jpg|350px]]
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'''4. Laptop Life (Bonus)'''<br>
For this bonus I was planing on making a reflective futuristic city area with things arranged in reverse again. As I realized this would more so be for an other project I settled on a big laptop displaying everything the player has been experiencing from an appealing perspective. Taking him back into the first reality.
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[[File:Unbreakable_Screenshot 5.jpg|350px]]        [[File:Unbreakable_Screenshot 8.jpg|350px]]
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'''Recording'''<br>
The video of the experience was recorded via the Unity recorder using consistent framerate and a higher resolution. Because that way everything can be displayed at its highest quality without droping frames, I also bumped up the Texture-, Hight Map- and Screen Resolution leading to a more impressive viewing experience. Then I edited the video to show a full gameplay as well as some of the nicest patterns generated.
 
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''First Idea''<br>
'''FORDER'''<br><br>
In this project I transfered food related film scenes from "Home Alone" and "Dude, Where's My Car?" into a more dreamy world. It's one the first projects I created with Unity.
In this project I transfered food related film scenes from "Home Alone" and "Dude, Where's My Car?" into a more dreamy world. It's one the first projects I created with Unity.
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https://youtu.be/B7Iy_z5OC_Y <br> <br>
https://youtu.be/B7Iy_z5OC_Y <br> <br>


[[File:Forder Unity Project Screenshot 2.jpg|400px]]
[[File:Forder Unity Project Screenshot 2.jpg|350px]]      
[[File:Forder Unity Project Screenshot 1.jpg|400px]]
[[File:Forder Unity Project Screenshot 5.jpg|350px]] <br><br>
[[File:Forder Unity Project Screenshot 5.jpg|400px]]
[[File:Forder Unity Project Screenshot 1.jpg|350px]]      
[[File:Forder Unity Project Screenshot 3.jpg|400px]]
[[File:Forder Unity Project Screenshot 3.jpg|350px]] <br> <br>
[[File:Forder Unity Project Screenshot 4.jpg|400px]] <br> <br>


Ordering food can be quite annoying.<br>
Ordering food can be quite annoying.<br>