GMU:Critical VR Lab I/Chung Man Lun: Difference between revisions

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[[File:stais sketch.jpg|400px]]
[[File:stais sketch.jpg|400px]]
I try to set the color scheme of my dreaming world into mainly shocking pink, yellow, black combing with other colours




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'''Interaction Elements'''
'''Interaction Elements'''
In order to make this scene more dynamic and interactive, I tried to make some randomness and feedback when the FPS character came across with some objects in the terrain. At first, I want to make a random shapes creation fountain from the sky, and it automatically random shapes to the terrain floor.  
In order to make this scene more dynamic and interactive, I tried to make some randomness and interaction. At first, I would  like to make a random shapes creation system come from the sky. It would automatically create random colourful shapes and fall onto the terrain floor. When the FPS character came across with some objects in the terrain, there will be a scoring system sound effect and cumulative scores.
In order to function the scoring and sound collecting interactive system, I made several individual self- rotating torus on the terrain for the SFP player to collect. I hope I can fix this problem later on.  


Reference:
Reference:
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https://www.youtube.com/watch?v=M_khN0EhbOM&t=2s
https://www.youtube.com/watch?v=M_khN0EhbOM&t=2s


== '''Reflection ''' ==
 
'''Problem I encountered'''
I failed to combined different scripts together. When I am making the random shapes generator from the sky.  I used parent and child objects with C# for the Spawn-objects script. And then I did not manage to attached the scoring system scripts to the child objects. I tried several times but still not so successful. Maybe I need to understand the hierarchy system from the basic.
 
== '''Reflection''' ==
I think I should spend more time of making change of different scenes with the timelines and make the dreaming world more appealing. And maybe make it more mysterious without the scoring system, but triggering different events when FPS control collided with different spawn objects.
I think I should spend more time of making change of different scenes with the timelines and make the dreaming world more appealing. And maybe make it more mysterious without the scoring system, but triggering different events when FPS control collided with different spawn objects.