GMU:Critical VR Lab I/Chung Man Lun: Difference between revisions

From Medien Wiki
No edit summary
Line 46: Line 46:


== '''Scripting ''' ==
== '''Scripting ''' ==
Scripting play a big role in my exploration of Unity. I do not have any experience of C# language, just know some basic javascript. But I managed to follow some tutorial from Youtube in order to visualise my dreamy world more dynamic and interactive. 
Scripting plays a big role in my exploration of Unity. I do not have any experience of C# language, just know some basic javascript. But I managed to follow some tutorial from Youtube in order to visualise my dreamy world more dynamic and interactive. 




Line 62: Line 62:
Unity Spawning Objects Tutorial!
Unity Spawning Objects Tutorial!
https://www.youtube.com/watch?v=M_khN0EhbOM&t=2s
https://www.youtube.com/watch?v=M_khN0EhbOM&t=2s


== '''Reflection ''' ==
== '''Reflection ''' ==
I think I should spend more time of making change of different scenes with the timelines and make the dreaming world more appealing. And maybe make it more mysterious without the scoring system, but triggering different events when FPS control collided with different spawn objects.
I think I should spend more time of making change of different scenes with the timelines and make the dreaming world more appealing. And maybe make it more mysterious without the scoring system, but triggering different events when FPS control collided with different spawn objects.