GMU:Critical VR Lab I/Nyiko Mucavele: Difference between revisions

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The textures were looking very cheap in unity compared to the blender renders so I figured the cheap scuffed look could play into the parody of a hotel.
The textures were looking very cheap in unity compared to the blender renders so I figured the cheap scuffed look could play into the parody of a hotel.
Here is the final video of the concept, self modelled and with physics and hitboxes that would hopefully work nicely with VR hands.